In this update3
Full notes
Full Turbo Chicken Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Turbo Chicken fans! Check out our latest video showcasing volumetric fog, savable graphics settings, revamped damage system, new quests, and improved UI!
What changed
- UI and audio
- Gameplay
- Maps
- Balance
- Store
Turbo Chicken Simulator changes
Here is the full list of changes:
CHANGES:
Lowered texture resolution for pickup items (Previously not visible due to excessively high resolution)
Updated materials of some pickup items
Replaced all icons for buffs and debuffs to improve readability
Replaced all meal icons
Improved poison particle effect
Adjusted default graphics settings
Reduced spinning of cars upon impact with the ground and other objects in the map by adding drag
Laser Eyes now have the same range as your projectiles
Made Rage, which was spent when using ultimate abilities, visible
Changed Rage gain to be based on taking damage rather than passive generation over time
Removed Damage and Rate of Fire from Abilities; feathers spent on upgrades will be refunded
Enemies now have 10x health, and your base attack does 10x damage from before
Respawning all killed enemies
ADDITIONS:
Implemented Volumetric fog with different settings based on the time of day
Added graphics settings saving feature
Included Vegetation LOD settings
Added graphics quality presets
Introduced European Eel as a new item
Added 3 new meals granting attack powers
Included 3 new recipes
Introduced NPC Questgiver: Hengritte
Introduced NPC Questgiver: Gambling Gus
Introduced NPC Questgiver: Cluck Bickerson
Added an effect called Augments, changing the projectiles shot from your character's rear
FIXES:
Fixed reflections of pickup items, which were previously broken and did not reflect the environment properly, resulting in a strange glow Corrected screen desaturation when losing health Ensured proper saving of purchased car parts
Source
Changelog.gg summarizes and formats this update. How we read updates.
