Full notes
Full Tunnet update
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What changed
3 fixes0 additions0 changes0 removals
- Performance
- UI and audio
- Fixes
fixedFixed the shader used to render placement previews. This should allow the game to run on DX12 without crashing.
fixedFixed a few typos in the dialogs.
fixedFixed a race condition in the game logic related to the "Permanent" entities: Could not add a component (of type `Permanent`) to entity 1337 because it doesn't exist in this World
Tunnet changes
fixedFixed the shader used to render placement previews. This should allow the game to run on DX12 without crashing.
fixedFixed a few typos in the dialogs.
fixedFixed a race condition in the game logic related to the "Permanent" entities: Could not add a component (of type `Permanent`) to entity 1337 because it doesn't exist in this World
Fixed the shader used to render placement previews. This should allow the game to run on DX12 without crashing.
Fixed a few typos in the dialogs.
Fixed a race condition in the game logic related to the "Permanent" entities:
Could not add a component (of type `Permanent`) to entity 1337 because it doesn't exist in this World
Source
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