Full notes
Full Tunnet update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Events
Tunnet changes
Added new entrance to the shelter. This will only be reflected on new saves.
Added option to dig anywhere. It can be useful to fixup the map on saves that include procedural generation bugs (which could happen on previous versions of the game). This can only be enabled by manually editing the settings file (settings.toml):
dig_anywhere = true
Use this option with care. Removed voxels cannot be placed back.
The map is now properly regenerated when starting a new game.
Fixed mouse wheel event handling when using gamescope.
Source
Changelog.gg summarizes and formats this update. How we read updates.
