Full notes
Full Tunnet update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Performance
Tunnet changes
This new demo version comes just in time for the Steam Next Fest. It includes a couple of highly requested features as well as fixes for some of the issues which have been reported in the early versions of the demo.
An upgrade is now available at the vending machine to make the relays emit light. This can be useful for lighting tunnels that are too dark:
When building devices, it is now possible to preview the placement and the connections by holding left click. This feature can be disabled in the settings menu.
The water textures and shaders have been revamped. Water looks slightly more realistic now:
The keybindings can now be configured in the settings menu:
A few bugs have also been fixed:
The bridge in the subnetwork chamber does not set the TTL field in the WAN packets anymore.
Manual pages can now be turned using WASD keys.
Fixed playback of the splash sound when entering water.
Fixed crashes that sometimes happened when loading save files with large networks.
Fixed framerate drop that happened when the earthquakes effects are triggered.
Removed glitch effect from the supervisor portrait.
--
Puzzled Squid
Source
Changelog.gg summarizes and formats this update. How we read updates.
