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Full notes
Full Tunnel of Doom update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Maps
- Store
Tunnel of Doom changes
With the release of Tunnel of Doom rapidly approaching – it's out next Tuesday, 23 November – we wanted to shine some light on what you can expect to find when you dig into it on launch day.
Price: $13.99 Launch discount: 10% off for the first week Launch time: 23rd November, 10am PT/ 7pm CEST (add it to your wishlist and you'll receive a notification as soon as it's available)
TRAILER
GETTING STARTED
Every run in Tunnel of Doom starts in the daylight outside the entrance to the underground mine. Before heading in to begin your run, you can choose from one of three amulets, which will grant you your first perk. In subsequent runs, the number of amulets you're allowed to pick can change, depending on how far you get in the preceding run.
Once inside, the first chamber provides a great opportunity for familiarising yourself with the jump-roll. This is a move you'll be using a LOT, not just to dodge attacks and traverse gaps, but as a quick way to gather all-important resources. Rolling around and crashing into chairs, crates, tables, lamps, bottles etc., will start your stockpile of wood and glass, which can be used as weapons, or ammo for traps and cannons.
The first chamber of each of the mine's three levels is also the place where you'll find the level's corresponding map, which is an absolutely essential item.
THE MAP
The layout of the mine is randomly generated, so is different for every run. Each of the mine's three levels has its own map, which can be collected from the relevant level's entry chamber.
Check your map often as it's marked with important/useful locations, such as where stashes of supplies can be found, or particularly bountiful mining spots for topping up your rock resources. Each level also has an altar room, where you can replenish health and purchase new perks; a shop, where you can buy weapons, traps, and other items; and potential exits that might lead to the next level.
You can fast travel around the map between locations you've already visited. It's also worth noting that not all rooms are marked on the map...
WEAPONS & TRAPS
There are a range of dedicated and makeshift weapons you can use against the monsters that have infested the mine. Each weapon has its own set of stats, such as damage, speed, knockback etc., all of which are available to check via the inventory once a weapon has been acquired. Here are some of the weapons on offer:
Pickaxe: dual-purpose tool that can be employed for both mining rocks, and as a melee weapon.
Revolver: gun ammo is one of the rarer resources, so you might prefer to keep this handy six-shooter for emergencies only.
Rifle: much slower than the revolver, but deals more damage, has double the knockback, and can shoot through multiple enemies.
TNT: primarily used for mining larger rocks that are too hard for your pickaxe, but is also incredibly effective against enemies if you're in a squeeze.
Your arsenal is bolstered by a variety of traps, which you're able to set-up in Build Mode before you begin a battle. Here's what you have at your disposal, although remember these all require resources to either build or use as ammo:
Wood, Glass, and Rock Barricades: strategically place these hazards around a battle stage to make things as difficult as possible for
Source
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