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Steam News27 January 20224y ago

MONSTER update!

This first major update for the year puts a focus on enemies - new and existing. Enjoy! Full v. 1.

Full notes

Full Tunnel of Doom update

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What changed

0 fixes2 additions0 changes0 removals
  • Gameplay
  • Maps
addedThis first major update for the year puts a focus on enemies - new and existing. Enjoy!
added[General] New enemy: Goblin Leader [General] New enemy: Ripper King (Level 1 mini-boss) [General] New enemy: Shadow Master (Level 2 mini-boss) [General] Enemies can have armor: decreases hit damage by 1, stops all projectiles and deflects bullets [General] Modified enemy: Added "Teleport Jump" special attack for Shadow [General] Modified enemy: Ripper Queen has armor [General] New cannon upgrade (all except water): Penetrative - Armor Piercing projectiles [General] New cannon upgrade (water only): Perceptive - Targets all enemies [General] Goblin may come out when breaking hole planks [VFX] Blood splatters fly more in line with where the attack came from [GUI] Updated workbench background graphic [AI] When player interrupts an attack against another target, the enemy will likely stop and target the player instead [AI] Some friendly spiders may join and help the player in battle stages [Balance] Projectiles from friendly spiders do not hurt the player anymore [Balance] All goblins become slightly faster on each hit they take [Balance] At least every second normal room is a battle stage now [Balance] Level 1 final battle has only flying enemies [Balance] Enemy projectile aiming improved against player [Balance] Longer incoming timer for Vrem and other bosses before entering battle [Balance] Wishing Well: Decreased the odds for many items [Balance] Saved Miner: Added more variety to rewards [Balance] Player invinsibility time decreased after hit by 0.5s [Balance] Rats do not eat Shadow enemy anymore [Balance] Modified weapon: Golden Pickaxe default damage is now 3 with additional 2 damage against armored enemies [Balance] Frost level may have holes that are not covered by ice [Balance] Dream mode: Vrem health dropped to 75 [Bug] Rippers did not target fire and water cannons [Bug] No warning prompt regarding respawns when starting a new game on game over screen [Bug] Glass Cannon projectiles did not cover exact full range [Bug] Player would sometimes use an action (e.g. pickaxe) when interacting with something [Bug] Steam screenshots were not working (F12 in game)

Tunnel of Doom changes

addedThis first major update for the year puts a focus on enemies - new and existing. Enjoy!
added[General] New enemy: Goblin Leader [General] New enemy: Ripper King (Level 1 mini-boss) [General] New enemy: Shadow Master (Level 2 mini-boss) [General] Enemies can have armor: decreases hit damage by 1, stops all projectiles and deflects bullets [General] Modified enemy: Added "Teleport Jump" special attack for Shadow [General] Modified enemy: Ripper Queen has armor [General] New cannon upgrade (all except water): Penetrative - Armor Piercing projectiles [General] New cannon upgrade (water only): Perceptive - Targets all enemies [General] Goblin may come out when breaking hole planks [VFX] Blood splatters fly more in line with where the attack came from [GUI] Updated workbench background graphic [AI] When player interrupts an attack against another target, the enemy will likely stop and target the player instead [AI] Some friendly spiders may join and help the player in battle stages [Balance] Projectiles from friendly spiders do not hurt the player anymore [Balance] All goblins become slightly faster on each hit they take [Balance] At least every second normal room is a battle stage now [Balance] Level 1 final battle has only flying enemies [Balance] Enemy projectile aiming improved against player [Balance] Longer incoming timer for Vrem and other bosses before entering battle [Balance] Wishing Well: Decreased the odds for many items [Balance] Saved Miner: Added more variety to rewards [Balance] Player invinsibility time decreased after hit by 0.5s [Balance] Rats do not eat Shadow enemy anymore [Balance] Modified weapon: Golden Pickaxe default damage is now 3 with additional 2 damage against armored enemies [Balance] Frost level may have holes that are not covered by ice [Balance] Dream mode: Vrem health dropped to 75 [Bug] Rippers did not target fire and water cannons [Bug] No warning prompt regarding respawns when starting a new game on game over screen [Bug] Glass Cannon projectiles did not cover exact full range [Bug] Player would sometimes use an action (e.g. pickaxe) when interacting with something [Bug] Steam screenshots were not working (F12 in game)

This first major update for the year puts a focus on enemies - new and existing. Enjoy!

Full v. 1.4 changes:

[General] New enemy: Goblin Leader [General] New enemy: Ripper King (Level 1 mini-boss) [General] New enemy: Shadow Master (Level 2 mini-boss) [General] Enemies can have armor: decreases hit damage by 1, stops all projectiles and deflects bullets [General] Modified enemy: Added "Teleport Jump" special attack for Shadow [General] Modified enemy: Ripper Queen has armor [General] New cannon upgrade (all except water): Penetrative - Armor Piercing projectiles [General] New cannon upgrade (water only): Perceptive - Targets all enemies [General] Goblin may come out when breaking hole planks [VFX] Blood splatters fly more in line with where the attack came from [GUI] Updated workbench background graphic [AI] When player interrupts an attack against another target, the enemy will likely stop and target the player instead [AI] Some friendly spiders may join and help the player in battle stages [Balance] Projectiles from friendly spiders do not hurt the player anymore [Balance] All goblins become slightly faster on each hit they take [Balance] At least every second normal room is a battle stage now [Balance] Level 1 final battle has only flying enemies [Balance] Enemy projectile aiming improved against player [Balance] Longer incoming timer for Vrem and other bosses before entering battle [Balance] Wishing Well: Decreased the odds for many items [Balance] Saved Miner: Added more variety to rewards [Balance] Player invinsibility time decreased after hit by 0.5s [Balance] Rats do not eat Shadow enemy anymore [Balance] Modified weapon: Golden Pickaxe default damage is now 3 with additional 2 damage against armored enemies [Balance] Frost level may have holes that are not covered by ice [Balance] Dream mode: Vrem health dropped to 75 [Bug] Rippers did not target fire and water cannons [Bug] No warning prompt regarding respawns when starting a new game on game over screen [Bug] Glass Cannon projectiles did not cover exact full range [Bug] Player would sometimes use an action (e.g. pickaxe) when interacting with something [Bug] Steam screenshots were not working (F12 in game)

Source

Steam News / 27 January 2022

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