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Steam News25 February 20215y ago

Improvements and changes based on beta feedback

Thanks to all of you who took part in the recent beta weekend! Your feedback has been invaluable in making changes that will make the final version of the game a more enjoyable experience.

Full notes

Full Tunnel of Doom update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions7 changes2 removals
  • Compatibility
  • Fixes
  • Gameplay
  • Store
changedThanks to all of you who took part in the recent beta weekend! Your feedback has been invaluable in making changes that will make the final version of the game a more enjoyable experience. Rest assured, I've read every comment and viewed every minute of video available online (yes, even that one 5 hour long Twitch stream!).
fixedThe overall response has been positive. However, some things clearly needed improvements. Here are a few of the things addressed in the final version.
addedAdded examples within the tutorial on suggested cannon and obstacle placement within the room. Further dialog has also been introduced to explain the various systems in more detail.
changedBuild mode shows which room objects are 'low' and 'high', making it easier to understand which areas the cannons can shoot over.
changedCollision Enhancements
changedPlayer melee weapon hitbox is more generous, making it easier to hit those pesky critters and other small objects.

Tunnel of Doom changes

changedThanks to all of you who took part in the recent beta weekend! Your feedback has been invaluable in making changes that will make the final version of the game a more enjoyable experience. Rest assured, I've read every comment and viewed every minute of video available online (yes, even that one 5 hour long Twitch stream!).
fixedThe overall response has been positive. However, some things clearly needed improvements. Here are a few of the things addressed in the final version.
addedAdded examples within the tutorial on suggested cannon and obstacle placement within the room. Further dialog has also been introduced to explain the various systems in more detail.
changedBuild mode shows which room objects are 'low' and 'high', making it easier to understand which areas the cannons can shoot over.
changedCollision Enhancements

Thanks to all of you who took part in the recent beta weekend! Your feedback has been invaluable in making changes that will make the final version of the game a more enjoyable experience. Rest assured, I've read every comment and viewed every minute of video available online (yes, even that one 5 hour long Twitch stream!).

The overall response has been positive. However, some things clearly needed improvements. Here are a few of the things addressed in the final version.

Tutorial Enhancements

  • Added examples within the tutorial on suggested cannon and obstacle placement within the room. Further dialog has also been introduced to explain the various systems in more detail.

GUI Enhancements

  • Build mode shows which room objects are 'low' and 'high', making it easier to understand which areas the cannons can shoot over.

  • The incoming enemy entry points have additional animated arrows so they are not overlooked.

Collision Enhancements

  • Player melee weapon hitbox is more generous, making it easier to hit those pesky critters and other small objects.

  • Player is pushed away from ground holes. You will no longer fall into these by accident but on your own accord.

  • Player jump roll has consistent iframes in place for collisions with all enemy attacks, including projectiles.

Other Enhancements

  • Player movement and melee swing is a bit faster by default.

  • Player is rewarded with extra gold on the next game, depending on how the previous run went

  • Secret room traps no longer catch you by surprise. Secret room loot potential is now also better.

  • Added "Brightness" and "Borderless Windowed Full Screen" settings.

  • + Numerous other small changes and bug fixes!

Thanks again to everyone that took part in the beta!

Antti

https://store.steampowered.com/app/1361840/Tunnel_of_Doom

Source

Steam News / 25 February 2021

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