Full notes
Full TUNNEL DIVERS update
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What changed
- Balance
- Gameplay
- Maps
- UI and audio
- Fixes
TUNNEL DIVERS changes
Dev Log
This is just a short update to straighten some broken things out because I think I'm gonna take a long break. I'm feeling discouraged and I think it's having an effect on development. I'm also moving apartments soon so that's going to be stressful for me until its over. These changes should make Espionage mode more fair, and balance some items out that were way too powerful. I'll still push any hotfixes needed for any majorly broken things.
Changelog
You can now only have 1 pulsar projectile out at a time
Espionage mode now has a short prep phase, which can be enabled by adding an Attack Logic Gate to the map.
Added Attack Logic gate, which enables logic gates if the Espionage attack countdown is over.
Added 1 achievement
Updated Yuzil Copper Mine to implement the prep phase
Reduced the swarm missile’s ammo count
Reduced the amount of swarm missiles fired
Swarm missiles now fire from both missile bays at the same time
The wildcat passive now reduces the cooldown by 1 second for each kill
Super computers in Espionage mode now have shields
Added a new entrance for enemies on Abandoned Outpost (Gauntlet)
Fixed sounds having low quality
Fixed cloaked enemies showing target reticles when homing weapons are targeting them
Fixed being able to use the exit while destroyed
Fixed Flyswatter turrets taking damage at all without an alarm in progress
Source
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