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Steam News5 April 20188y ago

TUNNEL DIVERS v0.8.3 is now available

Dev Log This is just a short update to straighten some broken things out because I think I'm gonna take a long break. I'm feeling discouraged and I think it's having an effect on development.

Full notes

Full TUNNEL DIVERS update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes6 additions5 changes0 removals
  • Balance
  • Gameplay
  • Maps
  • UI and audio
  • Fixes
changedDev LogThis is just a short update to straighten some broken things out because I think I'm gonna take a long break. I'm feeling discouraged and I think it's having an effect on development. I'm also moving apartments soon so that's going to be stressful for me until its over. These changes should make Espionage mode more fair, and balance some items out that were way too powerful. I'll still push any hotfixes needed for any majorly broken things.
addedChangelogYou can now only have 1 pulsar projectile out at a time
addedChangelogEspionage mode now has a short prep phase, which can be enabled by adding an Attack Logic Gate to the map.
addedChangelogAdded Attack Logic gate, which enables logic gates if the Espionage attack countdown is over.
addedChangelogAdded 1 achievement
changedChangelogUpdated Yuzil Copper Mine to implement the prep phase

TUNNEL DIVERS changes

changedThis is just a short update to straighten some broken things out because I think I'm gonna take a long break. I'm feeling discouraged and I think it's having an effect on development. I'm also moving apartments soon so that's going to be stressful for me until its over. These changes should make Espionage mode more fair, and balance some items out that were way too powerful. I'll still push any hotfixes needed for any majorly broken things.
addedYou can now only have 1 pulsar projectile out at a time
addedEspionage mode now has a short prep phase, which can be enabled by adding an Attack Logic Gate to the map.
addedAdded Attack Logic gate, which enables logic gates if the Espionage attack countdown is over.
addedAdded 1 achievement

Dev Log

This is just a short update to straighten some broken things out because I think I'm gonna take a long break. I'm feeling discouraged and I think it's having an effect on development. I'm also moving apartments soon so that's going to be stressful for me until its over. These changes should make Espionage mode more fair, and balance some items out that were way too powerful. I'll still push any hotfixes needed for any majorly broken things.

Changelog

  • You can now only have 1 pulsar projectile out at a time

  • Espionage mode now has a short prep phase, which can be enabled by adding an Attack Logic Gate to the map.

  • Added Attack Logic gate, which enables logic gates if the Espionage attack countdown is over.

  • Added 1 achievement

  • Updated Yuzil Copper Mine to implement the prep phase

  • Reduced the swarm missile’s ammo count

  • Reduced the amount of swarm missiles fired

  • Swarm missiles now fire from both missile bays at the same time

  • The wildcat passive now reduces the cooldown by 1 second for each kill

  • Super computers in Espionage mode now have shields

  • Added a new entrance for enemies on Abandoned Outpost (Gauntlet)

  • Fixed sounds having low quality

  • Fixed cloaked enemies showing target reticles when homing weapons are targeting them

  • Fixed being able to use the exit while destroyed

  • Fixed Flyswatter turrets taking damage at all without an alarm in progress

Source

Steam News / 5 April 2018

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