HomeGamesUpdatesPricingMethodology
Steam News30 May 20188y ago

TUNNEL DIVERS v0.9.2 is now available

Dev Log Sorry, just another small update polishing up the map editor more with a couple new features.

Full notes

Full TUNNEL DIVERS update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix5 additions1 change0 removals
  • Maps
  • Gameplay
  • UI and audio
  • Server
  • Fixes
addedDev LogSorry, just another small update polishing up the map editor more with a couple new features. It now has a moving tool, which works similarly to the cloning tool, where you select a region of objects to move (instead of copy) I have also gotten custom maps to work on the Tunnel Server, but I'm not sure yet if this will be able to stay. It will be able to past release, but the main reason I wanted to make this feature free so I can adjust as needed for any weaknesses it may have without disrupting what the player paid for and expected. Once stabilized, NOW I'll take a break for moving, yeesh. Thanks! -S
addedChangelogTUNNEL EDITOR: Added the moving tool (Hotkey: E)
addedChangelogTUNNEL EDITOR: You can now test with a quick button or hotkey (Hotkey: F5)
addedChangelogTUNNEL EDITOR: You can now quickly save (or open the save window) with a quick button or hotkey (Hotkey: F4)
addedChangelogTunnel Servers now support Workshop maps, this is experimental so don’t expect it to be an official feature yet. Please make sure any workshop maps added to your map list are visible to the public.
changedChangelogImproved the net code’s projectile positioning

TUNNEL DIVERS changes

addedSorry, just another small update polishing up the map editor more with a couple new features. It now has a moving tool, which works similarly to the cloning tool, where you select a region of objects to move (instead of copy) I have also gotten custom maps to work on the Tunnel Server, but I'm not sure yet if this will be able to stay. It will be able to past release, but the main reason I wanted to make this feature free so I can adjust as needed for any weaknesses it may have without disrupting what the player paid for and expected. Once stabilized, NOW I'll take a break for moving, yeesh. Thanks! -S
addedTUNNEL EDITOR: Added the moving tool (Hotkey: E)
addedTUNNEL EDITOR: You can now test with a quick button or hotkey (Hotkey: F5)
addedTUNNEL EDITOR: You can now quickly save (or open the save window) with a quick button or hotkey (Hotkey: F4)
addedTunnel Servers now support Workshop maps, this is experimental so don’t expect it to be an official feature yet. Please make sure any workshop maps added to your map list are visible to the public.

Dev Log

Sorry, just another small update polishing up the map editor more with a couple new features. It now has a moving tool, which works similarly to the cloning tool, where you select a region of objects to move (instead of copy) I have also gotten custom maps to work on the Tunnel Server, but I'm not sure yet if this will be able to stay. It will be able to past release, but the main reason I wanted to make this feature free so I can adjust as needed for any weaknesses it may have without disrupting what the player paid for and expected. Once stabilized, NOW I'll take a break for moving, yeesh. Thanks! -S

Changelog

  • TUNNEL EDITORAdded the moving tool (Hotkey: E)
  • TUNNEL EDITOR: You can now test with a quick button or hotkey (Hotkey: F5)

  • TUNNEL EDITOR: You can now quickly save (or open the save window) with a quick button or hotkey (Hotkey: F4)

  • Tunnel Servers now support Workshop maps, this is experimental so don’t expect it to be an official feature yet. Please make sure any workshop maps added to your map list are visible to the public.

  • Improved the net code’s projectile positioning

  • Fixed certain ship colors not showing correctly to other players

Source

Steam News / 30 May 2018

Open original post

Changelog.gg summarizes and formats this update. How we read updates.