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Steam News29 June 20233y ago

DevLog #3 Tech Update

After a long time of silence, we are finally ready to share something. For now, it’s mostly tech stuff.

Full notes

Full TUNGUSKA: A Call in the Woods update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition2 changes0 removals
  • Gameplay
  • Performance
addedAfter a long time of silence, we are finally ready to share something. For now, it’s mostly tech stuff. We switched to the new forest and water systems (which are 90% of all in-game visuals), and also tuned the environment lighting.
changedAnother very important aspect that’s being improved is the water system. Real Tunguska Reserve full of rivers, creeks, lakes and swamps. Moreover, water bodies played a crucial role in the life of local tribes in terms of navigation. The look and shape of the river can be an excellent landmark, no less than streets and highways in modern cities.
changedWork on visuals is always a tradeoff between beauty and performance. It’s kinda hard to optimize 3rd party assets, but we are trying to keep an eye on that field, too.

TUNGUSKA: A Call in the Woods changes

addedAfter a long time of silence, we are finally ready to share something. For now, it’s mostly tech stuff. We switched to the new forest and water systems (which are 90% of all in-game visuals), and also tuned the environment lighting.
changedAnother very important aspect that’s being improved is the water system. Real Tunguska Reserve full of rivers, creeks, lakes and swamps. Moreover, water bodies played a crucial role in the life of local tribes in terms of navigation. The look and shape of the river can be an excellent landmark, no less than streets and highways in modern cities.
changedWork on visuals is always a tradeoff between beauty and performance. It’s kinda hard to optimize 3rd party assets, but we are trying to keep an eye on that field, too.

After a long time of silence, we are finally ready to share something. For now, it’s mostly tech stuff. We switched to the new forest and water systems (which are 90% of all in-game visuals), and also tuned the environment lighting.

Foliage and ground, roads and trails - now with much more details and less motleyness.

A few examples: All visuals are still work in progress

Another very important aspect that’s being improved is the water system. Real Tunguska Reserve full of rivers, creeks, lakes and swamps. Moreover, water bodies played a crucial role in the life of local tribes in terms of navigation. The look and shape of the river can be an excellent landmark, no less than streets and highways in modern cities.

Keeping all these points in mind, a high quality water system is one of the top priorities for us. We already tried a few solutions, and are still in the search of the best option. You can see current implementation below:

Work on visuals is always a tradeoff between beauty and performance. It’s kinda hard to optimize 3rd party assets, but we are trying to keep an eye on that field, too.

And as always, a very big thanks to everyone who waits and follows our game!

In touch, Dividebyzer0 team

Source

Steam News / 29 June 2023

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