Full notes
Full TUNGUSKA: A Call in the Woods update
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What changed
- Gameplay
- Performance
TUNGUSKA: A Call in the Woods changes
After a long time of silence, we are finally ready to share something. For now, it’s mostly tech stuff. We switched to the new forest and water systems (which are 90% of all in-game visuals), and also tuned the environment lighting.
Foliage and ground, roads and trails - now with much more details and less motleyness.
A few examples: All visuals are still work in progress
Another very important aspect that’s being improved is the water system. Real Tunguska Reserve full of rivers, creeks, lakes and swamps. Moreover, water bodies played a crucial role in the life of local tribes in terms of navigation. The look and shape of the river can be an excellent landmark, no less than streets and highways in modern cities.
Keeping all these points in mind, a high quality water system is one of the top priorities for us. We already tried a few solutions, and are still in the search of the best option. You can see current implementation below:
Work on visuals is always a tradeoff between beauty and performance. It’s kinda hard to optimize 3rd party assets, but we are trying to keep an eye on that field, too.
And as always, a very big thanks to everyone who waits and follows our game!
In touch, Dividebyzer0 team
Source
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