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Steam News26 May 20179y ago

1.02 Patch Notes

Hello tumblers! First we want to thank you for playing, it's been a blast for us to see everyone making their way up the mountain. Here are the patch notes for version 1.

Full notes

Full TumbleSeed update

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Repeated intro

Hello tumblers! First we want to thank you for playing, it's been a blast for us to see everyone making their way up the mountain. Here are the patch notes for version 1.02: Balance Tweaks:

What changed

2 fixes3 additions10 changes5 removals
  • Balance
  • Gameplay
  • UI and audio
changedHello tumblers! First we want to thank you for playing, it's been a blast for us to see everyone making their way up the mountain. Here are the patch notes for version 1.02: Balance Tweaks:
changedFlood use cost increased to 5 crystals
changedLongspore use cost decreased to 2 from 3
changedStarpower use cost decreased to 1 from 2
changedBounceberry use cost decreased to 0 from 1
changedBounceberry launch height increased
Longspore use cost32Longspore use cost decreased, nerfStarpower use cost21Starpower use cost decreased, nerfBounceberry use cost10Bounceberry use cost decreased, nerf
  • Flood use cost increased to 5 crystals

  • Longspore use cost decreased to 2 from 3

  • Starpower use cost decreased to 1 from 2

  • Bounceberry use cost decreased to 0 from 1

  • Bounceberry launch height increased

  • Vampire aura gives you number of quarter hearts commensurate with enemy health (e.g. killing an enemy with 3 health grants 3 quarter hearts instead of 1)

  • Squash plant time doubled

  • Forest follow flyer, grubs, spinning blade, and little random-wandering spiders all die upon dealing damage now

  • Hole bomb monster now hurts enemies

  • Add warning radius around hole bomb monster

  • Increase timer on sharpshooter and race challenges by 3 seconds

  • Projectile auras no longer affect enemy projectiles

  • Added invulnerability frames after coming out of a checkpoint

  • Reduce duration of bomb explosion damage

Bug Fixes:

  • Fix softlock triggered by opening loadout UI on a specific frame of the falling-in-hole animation

  • Fix bug where opening loadout while inside an enemy caused repeated damage upon landing on the vine

  • Deadzone settings persist between plays

  • Sprites on the side walls should no longer ever overlap the playfield

  • Death counter now counts above 100 deaths

  • Avalanche behaves properly in seed test chamber now

  • Cauldron disables properly when moving too far away from it

  • Poison always properly retracts to the plant now

  • Remove chance of being launched into a building upon entering the desert camp

  • Boss projectiles now respond properly to shield seed power

  • Purple flying shooter from jungle no longer shoots you from offscreen

  • Having shield and reflect simultaneously responds properly to projectiles now

  • Final achievement properly triggers now

  • Bomb collider behaves properly if you fall in a hole during its explosion now

  • Star power investment progress no longer persists outside of seed test chamber

  • Force proper seed power in test chamber when entering chamber of already-owned seed power

Misc:

  • Added sound to emphasize that sharpshooter and race challenge are timed

  • Changed projectile colors for projectiles affected by poison or homing auras

Source

Steam News / 26 May 2017

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