Full notes
Full TumbleSeed update
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Repeated intro
Hello tumblers! First we want to thank you for playing, it's been a blast for us to see everyone making their way up the mountain. Here are the patch notes for version 1.02: Balance Tweaks:
What changed
- Balance
- Gameplay
- UI and audio
Flood use cost increased to 5 crystals
Longspore use cost decreased to 2 from 3
Starpower use cost decreased to 1 from 2
Bounceberry use cost decreased to 0 from 1
Bounceberry launch height increased
Vampire aura gives you number of quarter hearts commensurate with enemy health (e.g. killing an enemy with 3 health grants 3 quarter hearts instead of 1)
Squash plant time doubled
Forest follow flyer, grubs, spinning blade, and little random-wandering spiders all die upon dealing damage now
Hole bomb monster now hurts enemies
Add warning radius around hole bomb monster
Increase timer on sharpshooter and race challenges by 3 seconds
Projectile auras no longer affect enemy projectiles
Added invulnerability frames after coming out of a checkpoint
Reduce duration of bomb explosion damage
Bug Fixes:
Fix softlock triggered by opening loadout UI on a specific frame of the falling-in-hole animation
Fix bug where opening loadout while inside an enemy caused repeated damage upon landing on the vine
Deadzone settings persist between plays
Sprites on the side walls should no longer ever overlap the playfield
Death counter now counts above 100 deaths
Avalanche behaves properly in seed test chamber now
Cauldron disables properly when moving too far away from it
Poison always properly retracts to the plant now
Remove chance of being launched into a building upon entering the desert camp
Boss projectiles now respond properly to shield seed power
Purple flying shooter from jungle no longer shoots you from offscreen
Having shield and reflect simultaneously responds properly to projectiles now
Final achievement properly triggers now
Bomb collider behaves properly if you fall in a hole during its explosion now
Star power investment progress no longer persists outside of seed test chamber
Force proper seed power in test chamber when entering chamber of already-owned seed power
Misc:
Added sound to emphasize that sharpshooter and race challenge are timed
Changed projectile colors for projectiles affected by poison or homing auras
Source
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