Full notes
Full Tumblefire update
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What changed
- UI and audio
Added:
Bug report button in the options menu - Added doors exploded inwards in most buildings - Added super secret safe to bank - Add rigidbody doors on the ground or hanging on hinges to all buildings (so they look like they've been blown in) - Add props in to all empty buildings - Procedurally generate rocks, cactuses, bushes, grass, trees, cow skulls, and bone piles - Procedurally generate interiors for residential houses - Procedurally generate interiors for barber shops - Procedurally generate interiors for supply shops - Procedurally generate interiors for banks - Added a $5 cost to spawning each tool
Changed:
Updated unity project version to 2021.2.10f1 - Updated menu version number to v0.2.0 - Expanded world borders - Updated gun hitboxes for easier pick up - Increase distance of item holding from Z1.5 to Z1.8 - Reduced voice volume - Made water troughs unable to burn - Make safe heavier (from 1kg to 15kg) - Make sure stairs on hotel are in terrain - Made leaderboard stat changes more permissive to account for extraordinary actions by streamers - Accidentally turned off clouds (I'll turn it back on next update)
Bug Fixes:
Various environmental fixes - Removed nooses and platform - Removed bugged ladder - Fixed bench bug - Removed "Chair" tag from chair - Fixed menu staying open after hitting escape - Fixed player view bug - Reduced volume of mission board dialogues to 70% (from 100%) - Fixed Floating cactus by hotel and outhouse in south east - Fixed grass placement - Fixed player money and ash not saving if player hits restart button - Improved collision checking for procedurally generated environment props
Source
Changelog.gg summarizes and formats this update. How we read updates.
