Full notes
Full Tumblefire update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- UI and audio
- Performance
Thank you to @gc_danny and @Gearomatic for the help with bug testing.
What we are working on in the future:
Optimisation of new map
Fixing various visual bugs in the new map
Adding mechanics (upgrades, collectibles)
Various player bug fixes
More settings options (music volume, resolution)
Doors on buildings
Added:
Tutorial
Main menu
PostFX
Level bounds to town_one (raspberry)
Rough draft of town_one, added buildings, flame engine, player, collectibles, UI canvas, steamworks manager, steam object managers, easy save 3 manager, and mission manager objects to scene.
Volumetric clouds
Ambient sfx
button sounds to the main menu
Added fire and rigid bodies to numerous plants, cacti, and props at the scene
Added ragtime piano music by clicking on piano
New paths
V-Sync
Mouse sens
Changed:
Updated controls - Changed font size and coloring of early access text in menus
Reduced player punch distance
Switched color space to linear
Change the default volume to 30%
Extend level bounds to fit new buildings
Delay the player in some way from finding missions, further from starting mission boards
Update the tutorial with new instructions in the main game scene
Darken all UI menus to 225
Create FSM template for each FSM
Increased player radius to 0.6 to reduce visual clipping issues with getting too close to meshes
Make space around the character controller larger so the player doesn't clip through the doors and similar
Increased flame vfx to 0.35 in Flame engine
Removed achievements for starting the game
Added clear Preview notices to Upgrades and Collectibles menus
Escape method after missions changed to train
Made train platform box collider instead of mesh collider
Make it so you can leave town by punching the train
Changed lanterns to candles
Complete Skybox revamp - Add Info message to train "Left Click to Escape"
Explained ash in tutorial
Turned up lighting
Properly stacked barrels - Changed coffin to box
Bug Fixes:
Prevent Mission escape message when playing on level start
Train is now stealable
Outhouse door no longer turns green when opened
Various optimizations - Boring bug fixes
The game will now autopause when the player tabs out
Old flame shaders got updated to more modern ones
Player no longer gets stuck in the air controller
Improved player look
Player no longer punches when crouching
Source
Changelog.gg summarizes and formats this update. How we read updates.
