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Steam News5 February 20224y ago

0.1.6 - Map Update

Thank you to @gc_danny and @Gearomatic for the help with bug testing.​ What we are working on in the future: Optimisation of new map Fixing various visual bugs in the new map Adding mechanics (upgrades, collectibles) Va

Full notes

Full Tumblefire update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix11 additions16 changes4 removals
  • Maps
  • Gameplay
  • UI and audio
  • Performance
addedOptimisation of new map
fixedFixing various visual bugs in the new map
addedAdding mechanics (upgrades, collectibles)
changedDoors on buildings
addedAdded:
addedRough draft of town_one, added buildings, flame engine, player, collectibles, UI canvas, steamworks manager, steam object managers, easy save 3 manager, and mission manager objects to scene.

Thank you to @gc_danny and @Gearomatic for the help with bug testing.​

What we are working on in the future:

  • Optimisation of new map

  • Fixing various visual bugs in the new map

  • Adding mechanics (upgrades, collectibles)

  • Various player bug fixes

  • More settings options (music volume, resolution)

  • Doors on buildings

Added:

  • Tutorial

  • Main menu

  • PostFX

  • Level bounds to town_one (raspberry)

  • Rough draft of town_one, added buildings, flame engine, player, collectibles, UI canvas, steamworks manager, steam object managers, easy save 3 manager, and mission manager objects to scene.

  • Volumetric clouds

  • Ambient sfx

  • button sounds to the main menu

  • Added fire and rigid bodies to numerous plants, cacti, and props at the scene

  • Added ragtime piano music by clicking on piano

  • New paths

  • V-Sync

  • Mouse sens

Changed:

  • Updated controls - Changed font size and coloring of early access text in menus

  • Reduced player punch distance

  • Switched color space to linear

  • Change the default volume to 30%

  • Extend level bounds to fit new buildings

  • Delay the player in some way from finding missions, further from starting mission boards

  • Update the tutorial with new instructions in the main game scene

  • Darken all UI menus to 225

  • Create FSM template for each FSM

  • Increased player radius to 0.6 to reduce visual clipping issues with getting too close to meshes

  • Make space around the character controller larger so the player doesn't clip through the doors and similar

  • Increased flame vfx to 0.35 in Flame engine

  • Removed achievements for starting the game

  • Added clear Preview notices to Upgrades and Collectibles menus

  • Escape method after missions changed to train

  • Made train platform box collider instead of mesh collider

  • Make it so you can leave town by punching the train

  • Changed lanterns to candles

  • Complete Skybox revamp - Add Info message to train "Left Click to Escape"

  • Explained ash in tutorial

  • Turned up lighting

  • Properly stacked barrels - Changed coffin to box

Bug Fixes:

  • Prevent Mission escape message when playing on level start

  • Train is now stealable

  • Outhouse door no longer turns green when opened

  • Various optimizations - Boring bug fixes

  • The game will now autopause when the player tabs out

  • Old flame shaders got updated to more modern ones

  • Player no longer gets stuck in the air controller

  • Improved player look

  • Player no longer punches when crouching ​

Source

Steam News / 5 February 2022

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