Full notes
Full Tuggowar update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Events
Exciting news y'all, we’re getting close to the Q1 release of Tuggowar!
That's why we’re announcing the last major gameplay changes. Let's give these a thorough test!
Honey, I shrunk the map
The map now has 25 lands instead of 30. We felt aggro could use a buff and this makes for a better UX on Steam Deck! We’ve introduced some balancing factors though. Nation & Superpower now have 1 defense…
...and several Base set cards have been reworked accordingly:
Tech Race costs 4 energy (was 3).
Combat Drone has Cooldown 2 (was 0).
Nuclear Missile has Build time 3 (was 4).
Heightened mind games
The information game has been tweaked. Inform still scouts the enemy's location, but not the lands itself, making it easier to hide bases.
Interestingly, Inform is no longer a hidden event. So the enemy now knows when you know what they know, and the other way around 😉 By keeping tabs on Informs throughout a match you’ll be able to establish a game sense of your opponent’s strategic knowledge. Do they inform a lot or a little? Can you maybe sneak in a Nuclear Missile??!!
AI alignment
After community feedback the AI has been tuned to play less aggressively. The Hard AI has received a major update as well, particularly to better deal with the 5 card max.
Want to discuss these changes, join the Discord.
Source
Changelog.gg summarizes and formats this update. How we read updates.
