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Steam News3 July 20242y ago

The pure fun of deckbuilding

Bringing down the number of Coal down to 5 in the starting deck has put the pure fun of deckbuilding center stage. Your buys show up sooner and you get to play with your deck longer. What’s not to love?!

Full notes

Full Tuggowar update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions3 changes3 removals
  • Maps
  • Gameplay
  • Store
  • Balance
changedBringing down the number of Coal down to 5 in the starting deck has put the pure fun of deckbuilding center stage. Your buys show up sooner and you get to play with your deck longer. What’s not to love?!
addedToday we’re taking it a step further. We're juicing up the base set by boosting the variety of card effects. Starting with a new card called Broker!
addedNext, we're moving Watermill to the base set. It introduces some sweet new combo and counter options. Can you find them all?!
removedThe other side of the coin is removing some effects that were a bit too dominant. As mentioned by the community, too many games involved a Windmill chain. We got it, it’s gone as a shop card. You can still make Windmill decks of course using Carbon Tax or by capturing a Lowland (+Double Down?!).
removedClean-up cards were used a lot and often the target of an instant Counterfeit. We also felt clean-up is not as necessary with less junk in the starting deck. That's why we’ve removed Repurpose (but it will return in an expansion 😉) and moved Manage Arsenal to Tier 2.
changedFinally, there are some other balance changes based on the most recent stats and insights:

Tuggowar changes

changedBringing down the number of Coal down to 5 in the starting deck has put the pure fun of deckbuilding center stage. Your buys show up sooner and you get to play with your deck longer. What’s not to love?!
addedToday we’re taking it a step further. We're juicing up the base set by boosting the variety of card effects. Starting with a new card called Broker!
addedNext, we're moving Watermill to the base set. It introduces some sweet new combo and counter options. Can you find them all?!
removedThe other side of the coin is removing some effects that were a bit too dominant. As mentioned by the community, too many games involved a Windmill chain. We got it, it’s gone as a shop card. You can still make Windmill decks of course using Carbon Tax or by capturing a Lowland (+Double Down?!).
removedClean-up cards were used a lot and often the target of an instant Counterfeit. We also felt clean-up is not as necessary with less junk in the starting deck. That's why we’ve removed Repurpose (but it will return in an expansion 😉) and moved Manage Arsenal to Tier 2.

Bringing down the number of Coal down to 5 in the starting deck has put the pure fun of deckbuilding center stage. Your buys show up sooner and you get to play with your deck longer. What’s not to love?!

Today we’re taking it a step further. We're juicing up the base set by boosting the variety of card effects. Starting with a new card called Broker!

Broker brings a unique cost reduction effect to the base set. Quickly stock up on some sweet supportable Action cards or push with Units. There's also potential for some epic finishing moves! 😉

Next, we're moving Watermill to the base set. It introduces some sweet new combo and counter options. Can you find them all?!

The other side of the coin is removing some effects that were a bit too dominant. As mentioned by the community, too many games involved a Windmill chain. We got it, it’s gone as a shop card. You can still make Windmill decks of course using Carbon Tax or by capturing a Lowland (+Double Down?!).

Clean-up cards were used a lot and often the target of an instant Counterfeit. We also felt clean-up is not as necessary with less junk in the starting deck. That's why we’ve removed Repurpose (but it will return in an expansion 😉) and moved Manage Arsenal to Tier 2.

Finally, there are some other balance changes based on the most recent stats and insights:

  • Refuel no longer gives +Energy.

  • Shopkeeper now adds card of cost 5 or less (up from 4).

  • Energy Upgrade has Cooldown 3 (down from 5).

  • Master Tactician now looks for 5 different Actions/Units (up from 4).

Enjoy!

Wanna discuss these changes? Join the Discord.

Source

Steam News / 3 July 2024

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