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Steam News2 June 20261mo ago

MASSIVE UPDATE – New Locations, Battery System, OSD Editor & More

One of the heavier updates TRYP FPV has received. A new real-world spot, a complete aerodynamic rework covering propwash and prop grip (WIP, this will be improve in the next weeks after your feedbacks), a full LiPo batt

In this update11

Full notes

Full TRYP FPV: Drone Racer Simulator update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions16 changes0 removals
  • Balance
  • UI and audio
  • Gameplay
  • Performance
  • Maps
addedOne of the heavier updates TRYP FPV has received. A new real-world spot, a complete aerodynamic rework covering propwash and prop grip (WIP, this will be improve in the next weeks after your feedbacks), a full LiPo battery simulation, propeller damage, a brand new OSD editor, Betaflight-style switch management, reworked environments and new races and challenges to explore. Full patch notes here: 👉
changed🎮 Switch Management — Betaflight-styleDirectly inspired by the Betaflight configurator. Assign your flight modes, arm switch and reposition button exactly like on your real radio. Your muscle memory transfers directly into the sim.
changed🔋 Battery Simulation (Activable in gameplay settings)Real LiPo behavior in flight. Amperage and current draw vary dynamically with motor effort. Full throttle costs amps. Voltage SAG under load. Remaining capacity tracked in real time. It's not a gauge going down — it's the real thing.
changed🌀 Aerodynamic Rework — VRS & Prop Grip (rework in progress)🖥️ OSD / HUD Editor (WIP)
changedSteam post imageWe've reproduced the exact lens of an O4 and a wide analog fisheye. Choose your option: NONE (neutral), WIDE (O4 equivalent), STRONG (wide analog). Use the Goggles View button — select Digital or Analog to automatically apply all the right values for your setup.
changedSteam post imageThe in-flight OSD has been deeply reworked: horizon line, arming indicator, repositionable elements. It now looks like what you see in your real goggles.

TRYP FPV: Drone Racer Simulator changes

addedOne of the heavier updates TRYP FPV has received. A new real-world spot, a complete aerodynamic rework covering propwash and prop grip (WIP, this will be improve in the next weeks after your feedbacks), a full LiPo battery simulation, propeller damage, a brand new OSD editor, Betaflight-style switch management, reworked environments and new races and challenges to explore. Full patch notes here: 👉
changedDirectly inspired by the Betaflight configurator. Assign your flight modes, arm switch and reposition button exactly like on your real radio. Your muscle memory transfers directly into the sim.
changedReal LiPo behavior in flight. Amperage and current draw vary dynamically with motor effort. Full throttle costs amps. Voltage SAG under load. Remaining capacity tracked in real time. It's not a gauge going down — it's the real thing.
changed🖥️ OSD / HUD Editor (WIP)
changedWe've reproduced the exact lens of an O4 and a wide analog fisheye. Choose your option: NONE (neutral), WIDE (O4 equivalent), STRONG (wide analog). Use the Goggles View button — select Digital or Analog to automatically apply all the right values for your setup.

One of the heavier updates TRYP FPV has received. A new real-world spot, a complete aerodynamic rework covering propwash and prop grip (WIP, this will be improve in the next weeks after your feedbacks), a full LiPo battery simulation, propeller damage, a brand new OSD editor, Betaflight-style switch management, reworked environments and new races and challenges to explore. Full patch notes here: 👉

http://www.trypfpv.com/patchnote/tryp-fpv-patch-notes_260512.html

🎮 Switch Management — Betaflight-style

Directly inspired by the Betaflight configurator. Assign your flight modes, arm switch and reposition button exactly like on your real radio. Your muscle memory transfers directly into the sim.

🔋 Battery Simulation (Activable in gameplay settings)

Real LiPo behavior in flight. Amperage and current draw vary dynamically with motor effort. Full throttle costs amps. Voltage SAG under load. Remaining capacity tracked in real time. It's not a gauge going down — it's the real thing.

🌀 Aerodynamic Rework — VRS & Prop Grip (rework in progress)

Propwash (VRS) - Each prop now analyzes its own airflow in real time (angle of attack, neighbor turbulence, PID reaction). The quad fights itself exactly like on the field. Beta parameter available in drone settings. Prop Grip - Fully recomputed from real blade studies. You feel the traction through tight corners, the difference between clean flying and pushing too hard. Polar curves integrated directly. Adjustable via the GRIP parameter.Steam post image Move GRIP or PROPWASH to adjust

🖥️ OSD / HUD Editor (WIP)

Steam post imageAccessible from the pause menu. Show or hide each element independently : clean screen or full cockpit, your choice. Per-element resizing coming in the next update.

📷 FPV Camera & OSD

Steam post image

We've reproduced the exact lens of an O4 and a wide analog fisheye. Choose your option: NONE (neutral), WIDE (O4 equivalent), STRONG (wide analog). Use the Goggles View button — select Digital or Analog to automatically apply all the right values for your setup.

The in-flight OSD has been deeply reworked: horizon line, arming indicator, repositionable elements. It now looks like what you see in your real goggles.

💥 Propeller Damage — New impact system (Activable in gameplay settings)

Crashes have real consequences. Damaged props affect flight performance — vibrations, loss of lift, imbalance. Clean flying matters. A first step toward deeper simulation.

Steam post image 🗺️ Maps & Environments

Iron Mine — New real-world spot Steam post image One of these images is a photo of the real location. The other is an in-game screenshot. Can you guess which one?

Steam post image
Stadium — Full visual rework. Ground, vegetation, race readability all improved.Rudersdorf — Rebuilt to the centimetre. Holes and gaps added true to the real spot. Ground, surroundings and foliage reworked.
Disnay — Completely rescaled. Full visual rework: ground, environment, foliage.Iron Mine — Precisely recreated real-world spot. Abandoned industrial atmosphere

📍 Spawn & Navigation Camera

Navigate freely across the map with mouse and arrow keys. Spawn anywhere — outdoors or inside structures. Set your exact position and orient your quad before you take off. Spawn preview included, no more surprises on your start line.

🏁 New Races & Challenges

4 new races (Easy to Medium) · 5 new challenges (Rookie to Expert) · Previously disabled races restored and reworked.

🔧 Stability & Technical

Unreal Engine 5.7.4 · DLSS fixes · Ghosts & leaderboard fixes · Gate & spawn adjustments · VFX & SFX improvements · General bug fixes. The goal is clear: strengthen the game's foundations ahead of major upcoming features.

This update continues to structure the core systems to support major upcoming features:

  • 🌐 Multiplayer – fly and compete together (Beta launched)

  • 🧩 Map Editor – create and share your own spots

  • 🎨 Full UI overhaul – cleaner and more modern

  • ➕ And more major improvements

The next updates will be significantly more ambitious in terms of features, and we'll need more betatester. Join our discord LINK, we want your feedback !

Thank you for your feedback, testing, and continued support 💙 This version sets the stage for what’s coming next.

Fly safe ✈️ The TRYP FPV Team

Source

Steam News / 2 June 2026

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