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Steam News5 May 20251y ago

Development News 2 - May 2025 Progress & What’s Ahead

Hey everyone, Just a quick update to let you know that development is still moving.

Full notes

Full Truth Seekers update

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Repeated intro

Hey everyone,

What changed

0 fixes2 additions3 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Maps
changedJust a quick update to let you know that development is still moving. I've been working hard on a number of improvements and additions, and while not all of it may land in a single patch, it’s all part of the next big wave of updates coming this year. The target to leave Early Access is November 2025.
changedRecoil & Weapon Improvements – Expect tweaks to gunfeel, recoil behavior, and overall weapon balance. Stronger kickbacks and more responsive weapons.
changedUI Polish – Several parts of the interface are being refined for clarity and ease of use. It's far too clunky currently
addedNew Player Models – I'm adding the characters back in for better identity and immersion. Each one represents their class respectively.
addedNew Map & Monster – A brand-new map is on the way, along with a new monster to track. I have a few to choose from already complete, not sure which one I will add yet. I will keep you updated with this one.

Truth Seekers changes

changedJust a quick update to let you know that development is still moving. I've been working hard on a number of improvements and additions, and while not all of it may land in a single patch, it’s all part of the next big wave of updates coming this year. The target to leave Early Access is November 2025.
changedRecoil & Weapon Improvements – Expect tweaks to gunfeel, recoil behavior, and overall weapon balance. Stronger kickbacks and more responsive weapons.
changedUI Polish – Several parts of the interface are being refined for clarity and ease of use. It's far too clunky currently
addedNew Player Models – I'm adding the characters back in for better identity and immersion. Each one represents their class respectively.
addedNew Map & Monster – A brand-new map is on the way, along with a new monster to track. I have a few to choose from already complete, not sure which one I will add yet. I will keep you updated with this one.

Just a quick update to let you know that development is still moving. I've been working hard on a number of improvements and additions, and while not all of it may land in a single patch, it’s all part of the next big wave of updates coming this year. The target to leave Early Access is November 2025.

Here’s what’s currently in progress:

  • AI Pathfinding Rework – I'm improving how creatures navigate the environment to make encounters feel more dynamic and challenging. The monster getting stuck and walking through objects, as well as the late hits are not good enough for v1.0. These kinks will be smoothed out.

  • Recoil & Weapon Improvements – Expect tweaks to gunfeel, recoil behavior, and overall weapon balance. Stronger kickbacks and more responsive weapons.

  • UI Polish – Several parts of the interface are being refined for clarity and ease of use. It's far too clunky currently

  • New Player Models – I'm adding the characters back in for better identity and immersion. Each one represents their class respectively.

  • New Map & Monster – A brand-new map is on the way, along with a new monster to track. I have a few to choose from already complete, not sure which one I will add yet. I will keep you updated with this one.

Some of these changes may arrive in phases across multiple updates, but rest assured — I'm actively working on all of it. There will be more content before v1.0 launch also. This is just a list of what I'm currently working on.

Thanks again for sticking with me and being part of the journey. Your feedback and support continue to shape the game, please continue to leave your suggestions!

Source

Steam News / 5 May 2025

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