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Steam News25 May 20206y ago

Progress on the transition to the UNIGINE engine

Hello. During the development of the game, the project’s weaknesses were identified, namely poor training. Therefore, I decided that I would single out a separate location for these purposes.

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Repeated intro

Hello. During the development of the game, the project’s weaknesses were identified, namely poor training. Therefore, I decided that I would single out a separate location for these purposes. It will also serve to demonstrate the capabilities of the game. I have a lot of experience developing games on other engines and I just need to understand the features of UNIGINE - in this location I will conduct testing. Thus, I will save a significant amount of time on the development of the engine and create a location that will go directly to the project. So, a location of 2 * 2 kilometers has been created in which there will be from 4 to 6 points of interest - a village, a power station, a factory, a place for oil production. Perhaps there will be a small town and something else - have not yet come up with. Everything will depend on whether I can find quality buildings. Also, I have already encountered some features of the engine. The engine was developed for large-scale simulators, so all of its tools are focused on huge locations that are quite suitable for airplane simulators. However, it is available in a version with an annual subscription of $ 6,000, so at the moment I have no way to master it. Nevertheless, I am sure that I will find a way to take advantage of the full capabilities of the engine, which means that I can accurately reproduce the real landscapes of the planet, right down to the exact layout of roads and buildings. Therefore, as a bonus to people who are not indifferent to the project, you can write in the comment under this news what location you would like to see in the game and I will create it first of all as soon as this opportunity appears (provided that detailed satellite channels are available for it height maps). What is still very important. Earlier this was said - I'm not sure that there are enthusiasts who will be ready to sit at the computer for a day to drive 1000 km to another city. I’m not even sure that there are enthusiasts who are ready to sit at the computer for two hours to drive 100 kilometers! Therefore, between locations that will be located at a considerable distance from each other there will be something like a teleport, since I still do not want to distort the real speed of the car as is done in other projects. Or it will look something different. Perhaps air transport will be introduced.

What changed

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  • Maps
addedHello. During the development of the game, the project’s weaknesses were identified, namely poor training. Therefore, I decided that I would single out a separate location for these purposes. It will also serve to demonstrate the capabilities of the game. I have a lot of experience developing games on other engines and I just need to understand the features of UNIGINE - in this location I will conduct testing. Thus, I will save a significant amount of time on the development of the engine and create a location that will go directly to the project. So, a location of 2 * 2 kilometers has been created in which there will be from 4 to 6 points of interest - a village, a power station, a factory, a place for oil production. Perhaps there will be a small town and something else - have not yet come up with. Everything will depend on whether I can find quality buildings. Also, I have already encountered some features of the engine. The engine was developed for large-scale simulators, so all of its tools are focused on huge locations that are quite suitable for airplane simulators. However, it is available in a version with an annual subscription of $ 6,000, so at the moment I have no way to master it. Nevertheless, I am sure that I will find a way to take advantage of the full capabilities of the engine, which means that I can accurately reproduce the real landscapes of the planet, right down to the exact layout of roads and buildings. Therefore, as a bonus to people who are not indifferent to the project, you can write in the comment under this news what location you would like to see in the game and I will create it first of all as soon as this opportunity appears (provided that detailed satellite channels are available for it height maps). What is still very important. Earlier this was said - I'm not sure that there are enthusiasts who will be ready to sit at the computer for a day to drive 1000 km to another city. I’m not even sure that there are enthusiasts who are ready to sit at the computer for two hours to drive 100 kilometers! Therefore, between locations that will be located at a considerable distance from each other there will be something like a teleport, since I still do not want to distort the real speed of the car as is done in other projects. Or it will look something different. Perhaps air transport will be introduced.

Trucking changes

addedHello. During the development of the game, the project’s weaknesses were identified, namely poor training. Therefore, I decided that I would single out a separate location for these purposes. It will also serve to demonstrate the capabilities of the game. I have a lot of experience developing games on other engines and I just need to understand the features of UNIGINE - in this location I will conduct testing. Thus, I will save a significant amount of time on the development of the engine and create a location that will go directly to the project. So, a location of 2 * 2 kilometers has been created in which there will be from 4 to 6 points of interest - a village, a power station, a factory, a place for oil production. Perhaps there will be a small town and something else - have not yet come up with. Everything will depend on whether I can find quality buildings. Also, I have already encountered some features of the engine. The engine was developed for large-scale simulators, so all of its tools are focused on huge locations that are quite suitable for airplane simulators. However, it is available in a version with an annual subscription of $ 6,000, so at the moment I have no way to master it. Nevertheless, I am sure that I will find a way to take advantage of the full capabilities of the engine, which means that I can accurately reproduce the real landscapes of the planet, right down to the exact layout of roads and buildings. Therefore, as a bonus to people who are not indifferent to the project, you can write in the comment under this news what location you would like to see in the game and I will create it first of all as soon as this opportunity appears (provided that detailed satellite channels are available for it height maps). What is still very important. Earlier this was said - I'm not sure that there are enthusiasts who will be ready to sit at the computer for a day to drive 1000 km to another city. I’m not even sure that there are enthusiasts who are ready to sit at the computer for two hours to drive 100 kilometers! Therefore, between locations that will be located at a considerable distance from each other there will be something like a teleport, since I still do not want to distort the real speed of the car as is done in other projects. Or it will look something different. Perhaps air transport will be introduced.

In the meantime, screenshots of progress.

Source

Steam News / 25 May 2020

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