Full notes
Full Trucker 2056 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Maps
- Balance
Content Updates
Small card flavour edits.
Capitalizes all the non-capitalized card names, slight card name changes.
Small item description edits.
Small goods description edits.
Updates towing image.
Updates some card images.
Sodankyla Trucker's Lounge background fixes.
Adds location-specific player portrait backgrounds for dialogues.
Adds crates hotspot to crates in Al-Wasal Forssa HQ.
New portrait for Kari in Forssa Trucker's Lounge.
Updates help pages to reflect changes in UI and gameplay.
Updates tutorial pages to reflect changes in UI and gameplay.
Truck in interstitials is now blue.
Makes presentation of currency consistent, always "nmk" without space, use comma in dialogue.
Gameplay Updates
Switched settings menu to use check (toggle) buttons.
Adds resolution adjustment to settings.
Adds fullscreen option.
Repair All button works with single click, and has hover state.
Adds hover indicator to party management.
Adds accept highlighting to party management.
Makes locations tooltips brighter.
Adds accept highlighting to trading.
Adds hover indicator to key bindings.
Adds hover indicator to map units.
Adds hover indicator to trade goods.
Adds hover indicator to enhancements.
Adds hover indicator to garage slots.
Adds hover indicator to point-and-click menu buttons.
Adds hover indicator to factions.
Adds hover indicator to inventory.
Adds hover indicator and tooltip for ability labels.
Adds hover indicator to arrow controls and city titles in Garage/NPC/Trade/Goods views.
Adds hover indicator to time controls.
Adds hover indicator and tooltips to map trade buttons.
Adds hover indicator to map controls.
Adds hover indicator to save/load buttons.
Adds hover indicator to location buttons.
Adds hover indicator to cards.
Adds waiting enemy collisions for heavy weapons and ramming.
Enemy waits for collisions to finish before playing more cards on its turn.
Correctly removes all modifiers from destroyed enemies.
Makes intro and game end cutscenes smoother by handling sub-pixels correctly.
Adds cooldown to enemy stack creation.
Adds card count to deck / discard views.
Makes the main menu statistics screen slightly larger so that the first achievement doesn't get cut off.
Makes flee schreech a bit quieter.
Makes flee engine sound a bit quieter.
Makes repair bang sound a bit quieter.
Bug Fixes
Fixes enemy Geoscape units being stuck in race conditions between enemy bases.
Repair All button in garage also repairs armor now.
Fixes main menu resizing glitches.
Fixes attribute changes reseting dialogue state bug.
Fixes alignment issues in parts missing/damaged Geoscape popup.
Makes sure disabled enemies don't stay disabled too long.
Fixes bug with garage inventories/buttons not updating when switching garages.
Locked Content (Content will be available in Early Access release)
Adds combat ambience.
Adds crafting, i.e. selecting cards for an item when buying it from Resistance.
Source
Changelog.gg summarizes and formats this update. How we read updates.
