Those who have been following the game's development for a while might know that I've been trying to find an interesting role for the house building, to avoid it simply being a space-occupying time-sink the player is co
Full notes
Full Trollskog update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
3 fixes2 additions0 changes1 removal
Gameplay
Performance
UI and audio
Fixes
addedThose who have been following the game's development for a while might know that I've been trying to find an interesting role for the house building, to avoid it simply being a space-occupying time-sink the player is compelled to build as their town grows. My attempts to add more interesting mechanics to this building have mostly been overly complex and unintuitive, so the time has come to try simplification instead. This update removes the house and changes how population works, hopefully streamlining some aspects of the game and sidestepping some complicated edge cases, such as when the player migrates villagers between towns. This one took a while to get out, blame it on the beautiful summer weather 🌞
removedHouses have been removed from tier 1 and tier 2. Instead, town halls grant 25 population.
addedFarms and pastures are now separate buildings, with new visuals!
fixedFixed a memory leak that could cause the game to crash after several hours.
fixedFixed an issue where sounds would stop playing after a while.
fixedFixed bugs related to passive abilities, dropoff points, and worker AI.
Trollskog changes
addedThose who have been following the game's development for a while might know that I've been trying to find an interesting role for the house building, to avoid it simply being a space-occupying time-sink the player is compelled to build as their town grows. My attempts to add more interesting mechanics to this building have mostly been overly complex and unintuitive, so the time has come to try simplification instead. This update removes the house and changes how population works, hopefully streamlining some aspects of the game and sidestepping some complicated edge cases, such as when the player migrates villagers between towns. This one took a while to get out, blame it on the beautiful summer weather 🌞
removedHouses have been removed from tier 1 and tier 2. Instead, town halls grant 25 population.
addedFarms and pastures are now separate buildings, with new visuals!
fixedFixed a memory leak that could cause the game to crash after several hours.
fixedFixed an issue where sounds would stop playing after a while.
Those who have been following the game's development for a while might know that I've been trying to find an interesting role for the house building, to avoid it simply being a space-occupying time-sink the player is compelled to build as their town grows. My attempts to add more interesting mechanics to this building have mostly been overly complex and unintuitive, so the time has come to try simplification instead. This update removes the house and changes how population works, hopefully streamlining some aspects of the game and sidestepping some complicated edge cases, such as when the player migrates villagers between towns. This one took a while to get out, blame it on the beautiful summer weather 🌞
v0.8.3.0: Population and Housing
Population is now globally shared across all cities.
Houses have been removed from tier 1 and tier 2. Instead, town halls grant 25 population.
Farms and pastures are now separate buildings, with new visuals!
Fixed a memory leak that could cause the game to crash after several hours.
Fixed an issue where sounds would stop playing after a while.
Numerous tweaks to animations and sprites.
Fixed bugs related to passive abilities, dropoff points, and worker AI.