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Steam News11 September 20205y ago

0.8.3.0 - Reworking Population and Housing

Those who have been following the game's development for a while might know that I've been trying to find an interesting role for the house building, to avoid it simply being a space-occupying time-sink the player is co

Full notes

Full Trollskog update

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What changed

3 fixes2 additions0 changes1 removal
  • Gameplay
  • Performance
  • UI and audio
  • Fixes
addedThose who have been following the game's development for a while might know that I've been trying to find an interesting role for the house building, to avoid it simply being a space-occupying time-sink the player is compelled to build as their town grows. My attempts to add more interesting mechanics to this building have mostly been overly complex and unintuitive, so the time has come to try simplification instead. This update removes the house and changes how population works, hopefully streamlining some aspects of the game and sidestepping some complicated edge cases, such as when the player migrates villagers between towns. This one took a while to get out, blame it on the beautiful summer weather 🌞
removedHouses have been removed from tier 1 and tier 2. Instead, town halls grant 25 population.
addedFarms and pastures are now separate buildings, with new visuals!
fixedFixed a memory leak that could cause the game to crash after several hours.
fixedFixed an issue where sounds would stop playing after a while.
fixedFixed bugs related to passive abilities, dropoff points, and worker AI.

Trollskog changes

addedThose who have been following the game's development for a while might know that I've been trying to find an interesting role for the house building, to avoid it simply being a space-occupying time-sink the player is compelled to build as their town grows. My attempts to add more interesting mechanics to this building have mostly been overly complex and unintuitive, so the time has come to try simplification instead. This update removes the house and changes how population works, hopefully streamlining some aspects of the game and sidestepping some complicated edge cases, such as when the player migrates villagers between towns. This one took a while to get out, blame it on the beautiful summer weather 🌞
removedHouses have been removed from tier 1 and tier 2. Instead, town halls grant 25 population.
addedFarms and pastures are now separate buildings, with new visuals!
fixedFixed a memory leak that could cause the game to crash after several hours.
fixedFixed an issue where sounds would stop playing after a while.

Those who have been following the game's development for a while might know that I've been trying to find an interesting role for the house building, to avoid it simply being a space-occupying time-sink the player is compelled to build as their town grows. My attempts to add more interesting mechanics to this building have mostly been overly complex and unintuitive, so the time has come to try simplification instead. This update removes the house and changes how population works, hopefully streamlining some aspects of the game and sidestepping some complicated edge cases, such as when the player migrates villagers between towns. This one took a while to get out, blame it on the beautiful summer weather 🌞

v0.8.3.0: Population and Housing

  • Population is now globally shared across all cities.

  • Houses have been removed from tier 1 and tier 2. Instead, town halls grant 25 population.

  • Farms and pastures are now separate buildings, with new visuals!

  • Fixed a memory leak that could cause the game to crash after several hours.

  • Fixed an issue where sounds would stop playing after a while.

  • Numerous tweaks to animations and sprites.

  • Fixed bugs related to passive abilities, dropoff points, and worker AI.

Hope you're staying healthy and happy, Andreas

Source

Steam News / 11 September 2020

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