Full notes
Full Troll Patrol update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Store
- Balance
- Fixes
Troll Patrol changes
This update introduces the combat log to the game. It is an optional textual represention of the events in the game which might help to understand what is happening when there are multiple enemies present. As there is a lot of text to translate this feature is currently only available in English. To toggle the combat log during a patrol click the new third button in the top right of the screen. With further updates new events will be listed there in greater detail.
Besides the combat log a lot of other small things have changed. The equipment screen was reorganized to better fit the desktop resolutions and some objects in the game now offer tooltips and futher explanations.
And we finally found the bug which caused duplicate tiles, thanks to the multiple detailled reports of "Admiral Billy" and other users. If it ever happens again, just let us know.
Here is the full list of the changes:
Rearranged the layout of the equipment screen so that no scrolling is necessary anymore.
The scale of the board and tiles can now be reduced via the settings menu.
The middle mouse button can now be used to open the details of tiles and enemies.
When trying to save a troll as a screenshot while Steam is not running the game won't freeze anymore.
The item shop and level up screen now have bigger buttons for faster access.
Your items now have tooltips showing their general stats.
Your skills now have tooltips showing their description.
The description of poisoned potions will now show the damage you will receive upon collection.
If an enemy's attack is armour piercing his damage indicator will be shown in red now.
The online leaderboards will now display the global Top 10 instead of nothing if not logged in.
Skills that can only be used once per wave won't show a cooldown value anymore.
Increased the damage of explosive to bosses to 10 times the damage of a sword tile.
Enemies with the drunkard ability will now heal more points if they drink more potions.
You can now toggle a combat log which will show the most recent things that happened during the patrol in detail. This will be expanded with further updates.
The Shark Hat will now have an image.
The achievement 'Treasure Hunter' will now be granted again.
The Wand of Lightning does now ignore armor.
When the enemies of the next wave get displayed during the selection of the difficulty (requires a cave upgrade) those can now be clicked for additional details.
The character sheet now has a tooltip for armor durability explaining its workings.
Magic Missile is now armor piercing.
Fixed the bug of tiles sometimes staying on the board resulting in duplicate tiles.
Improved the higher level effectiveness of the skill "Boost Armor".
Added an exit button to the main menu. No one needs that one though, right? We aren't quitters.
Source
Changelog.gg summarizes and formats this update. How we read updates.
