Full notes
Full TrinityS update
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What changed
- Fixes
- Balance
- UI and audio
- Maps
Bug fixes
- Hard mode/Stage2Fixed an issue where hit detection was lost when "Cyclone" was activated on a character in the process of falling.
- Hard Mode/Stage4Fixed an issue where "Crystal Fall" would not be performed if the HP fell below 50% with the fallen crystals left in the "Crystal Fall".
Fixed an issue where some bosses under certain conditions would perform enhanced attacks without going through the motion after the phase.
Fixed an issue in which some recovery effects were not showing effects.
Fixed an issue in which an input sound would continue to play when receiving an invitation while keying in the title menu.
Fixed an issue that sometimes caused the character to become inoperable at the start of a stage.
Under investigation
Issue where players could move even if they were dead.
Unintended behaviour of the player AI (COM), such as suddenly stopping.
Thank you for your continued support of TrinityS.
Source
Changelog.gg summarizes and formats this update. How we read updates.
