Full notes
Full TrinityS update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Maps
- Balance
- UI and audio
Bug fixes
- Hard mode/Stage2Fixed an issue that could cause certain action patterns to be repeated.
- Hard mode/Stage3Fixed an issue where the Lightning Needle would be placed off-stage.
- Hard Mode/Stage4Fixed an issue where damage calculations for Petra Distraction were not being performed correctly.
- Hard mode/Stage5Fixed an issue where damage calculations to 'Despair Wave' were not being performed correctly.
- Hard Mode/Stage6Fixed an issue where 'Icicle Nova' attacks could sometimes be avoided.
Fixed an issue where an unintended strategy was possible in Hard Mode/Stage 6: "Dead Scream".
Fixed an issue where gimmick handling was possible even when two or more players entered the same magic circle.
Fixed an issue where the 'Rescue Count' and 'Revival Count' were reversed on the Result screen when clearing the game.
Corrected a spelling error in 'Rescue Count'.
Under investigation
Issue where players could move even if they were dead.
Issue with enhanced attacks without motion after a phase.
Unintended behaviour of the player AI (COM), such as suddenly stopping.
Problem with Priest heal effects(particlies) not occurring.
Thank you for your continued support of TrinityS.
Source
Changelog.gg summarizes and formats this update. How we read updates.
