Full notes
Full Trinity Survivors update
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What changed
- Gameplay
- Maps
- Compatibility
- Events
- UI and audio
- Balance
Game pad support -In the game settings, the auto targeting option is added to automatically look at the enemies of the game pad, vibration intensity and in -game play.
-The current auto targeting does not apply to skills to the mouse point. (EX giant baby, carpet bombing, etc.) -I will improve auto targeting later to provide an option for Trinity Survivors. -Customization of the game pad will also be provided later through the update.
Add a single stage difficulty function -You can adjust the difficulty level of the stage on the screening screen.
-The difficulty level controls the attack power of the monster, the frequency of attack and the speed of movement. -The higher the difficulty, the higher the goods and the final score, and the lower the difficulty, the lower the goods and the score. -The initial rewards and unlocks proceed regardless of difficulty. -The difficulty appears from 4 stages and is composed of 4 stages except for the final stage, the final stage. (Easy, normal, Hard, very Hard) -The final stage, Awakened threat, offers five difficulty levels: Easy, Normal, Hard, Very Hard, Hell.
Have a single stage with friends (BETA) -The ability to join a single stage with friends has been added.
-The BETA version is a new mode of multiplayer to invite Steam friends to clear the stage together. -It can be proceeded from stage 4 to be with friends. -The balance is automatically adjusted according to the growth difference, and the initial reward and release are performed normally even when cleared by two -person cooperation. -There is no separate life gauge like a cooperative war, but the resurrection function is set to operate normal when death. -When the level up and artifact is obtained, the game will be suspended for a certain period of time, and when everyone finishes the choice, the game will be resumed again.
Add 12 species of synergy skill growth -There are 12 synergy skills that appear when certain characters came together.
Synergy skills are composed of skills that have a powerful additional effect. -There are two synergy skill growth per character, and the update will add a variety of additional effects and new synergy skills.
Improved blood kill reward method -The method in which existing usable and unusable artifacts appear with a certain probability when obtaining a Blood Kill reward box will be modified.
-Usability artifacts appear first when receiving Blood Kill rewards, but you can replace them with regular artifacts by pressing the Replace with Unusable Artifacts button below. -You can obtain it by selecting usability or non-usability depending on the situation. -When resetting an artifact, only the currently selected artifact is reset.
Add new artifacts -fruit of awakening (Rare): It appears without any unlock conditions, and drops a Legendary Growth Scroll when acquired. -Parchment of Deep Thousht (common): It appears without any unlock conditions and provides 15% additional experience gain and 3 level-up resets.
- Artifact modifications -Ancient parchment (common)The amount of experience gained is changed from 30% to 15%. -Isrelda's blessing: Stamina recovery per 1 blood kill (1 second cooldown) is changed from 3 recovery per blood kill (cool time 2 seconds). -Blessing of the Forest Goddess: 20% reduction in damage is added. Make the character invincible for 5 seconds every 30 seconds.
Tana's blacksmith price modification -The purchase price of legendary artifacts will be modified from 50000 gold to 20000 gold.
Fixed tactical training costs -The cost of secondary tactical training is changed from
Source
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