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Steam News8 June 202628d ago

Patch #8 - 1 year anniversary!

Hello hello! 👋 Trigger of Time (ToT for the intimate) as been out for already a year! 🎊 This is my first released game ever and I'm very happy how it turned out.

In this update1

Full notes

Full Trigger of Time update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello hello! 👋

What changed

5 fixes5 additions9 changes0 removals
  • Balance
  • Performance
  • Gameplay
  • UI and audio
  • Fixes
changed💸 Now, let's talk money! ToT brought about 2600$ gross for 345 units sold. It ain't much in Steam standards, but it still 345! persons that trusted the game enough to spend money and time on it. The initial game was release at 9.99$ but I decided to drop the price to 7.99$ so it reflects a bit more the short length. Furthermore the game is right now at -50%, making it an all time low 3.99$ or the price of a sandwich 🥪 !
addedThe Last Dive As for the update itself, it's a lot of stability and improvements and an update to the new version of Godot, I let you read the changelog if want details.
addedI also released a new kind of trailer recently that explain what the game is about very clearly:
changedChangelog:Significantly improved performance across all levels
changedChangelog:Shaders now pre-compile on first launch, eliminating stutters during gameplay
fixedChangelog:Fixed a performance issue on the main menu

Trigger of Time changes

changed💸 Now, let's talk money! ToT brought about 2600$ gross for 345 units sold. It ain't much in Steam standards, but it still 345! persons that trusted the game enough to spend money and time on it. The initial game was release at 9.99$ but I decided to drop the price to 7.99$ so it reflects a bit more the short length. Furthermore the game is right now at -50%, making it an all time low 3.99$ or the price of a sandwich 🥪 !
addedThe Last Dive As for the update itself, it's a lot of stability and improvements and an update to the new version of Godot, I let you read the changelog if want details.
addedI also released a new kind of trailer recently that explain what the game is about very clearly:
changedSignificantly improved performance across all levels
changedShaders now pre-compile on first launch, eliminating stutters during gameplay

Trigger of Time (ToT for the intimate) as been out for already a year! 🎊 This is my first released game ever and I'm very happy how it turned out. It has 31 positives reviews (out of 32) and has been globally very well appreciated. And this is the most important thing to me! The most common issue was that the game is too short, which I agree.

💸 Now, let's talk money! ToT brought about 2600$ gross for 345 units sold. It ain't much in Steam standards, but it still 345! persons that trusted the game enough to spend money and time on it. The initial game was release at 9.99$ but I decided to drop the price to 7.99$ so it reflects a bit more the short length. Furthermore the game is right now at -50%, making it an all time low 3.99$ or the price of a sandwich 🥪 !

This is probably the last update of Trigger of Time as I'm working on other projects. Including The Last Dive:

The Last Dive As for the update itself, it's a lot of stability and improvements and an update to the new version of Godot, I let you read the changelog if want details.

I also released a new kind of trailer recently that explain what the game is about very clearly:

See you next time!

Changelog:

  • Significantly improved performance across all levels

  • Shaders now pre-compile on first launch, eliminating stutters during gameplay

  • Fixed a performance issue on the main menu

  • Added SMAA anti-aliasing (now the default)

  • Added Screen Space Reflections (SSR) option in graphics settings

  • Improved main menu visuals

  • Various visual improvements to levels and environments

  • Fixed several 3D model issues

  • Completely overhauled the keybinding system (remapping inputs is now much more reliable and intuitive)

  • Fixed controller deadzone

  • Fixed controller navigation in the pause menu

  • Added a save indicator so you always know when the game is saving

  • Fixed the damage effect incorrectly showing on the main menu

  • Improved music save/restore reliability

  • Updated to Godot 4.6

  • Updated GodotSteam to the latest version

  • Various small bug fixes

Source

Steam News / 8 June 2026

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