In this update1
Full notes
Full Trigger of Time update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello hello! 👋
What changed
- Balance
- Performance
- Gameplay
- UI and audio
- Fixes
Trigger of Time changes
Trigger of Time (ToT for the intimate) as been out for already a year! 🎊 This is my first released game ever and I'm very happy how it turned out. It has 31 positives reviews (out of 32) and has been globally very well appreciated. And this is the most important thing to me! The most common issue was that the game is too short, which I agree.
💸 Now, let's talk money! ToT brought about 2600$ gross for 345 units sold. It ain't much in Steam standards, but it still 345! persons that trusted the game enough to spend money and time on it. The initial game was release at 9.99$ but I decided to drop the price to 7.99$ so it reflects a bit more the short length. Furthermore the game is right now at -50%, making it an all time low 3.99$ or the price of a sandwich 🥪 !
This is probably the last update of Trigger of Time as I'm working on other projects. Including The Last Dive:
The Last Dive As for the update itself, it's a lot of stability and improvements and an update to the new version of Godot, I let you read the changelog if want details.
I also released a new kind of trailer recently that explain what the game is about very clearly:
See you next time!
Changelog:
Significantly improved performance across all levels
Shaders now pre-compile on first launch, eliminating stutters during gameplay
Fixed a performance issue on the main menu
Added SMAA anti-aliasing (now the default)
Added Screen Space Reflections (SSR) option in graphics settings
Improved main menu visuals
Various visual improvements to levels and environments
Fixed several 3D model issues
Completely overhauled the keybinding system (remapping inputs is now much more reliable and intuitive)
Fixed controller deadzone
Fixed controller navigation in the pause menu
Added a save indicator so you always know when the game is saving
Fixed the damage effect incorrectly showing on the main menu
Improved music save/restore reliability
Updated to Godot 4.6
Updated GodotSteam to the latest version
Various small bug fixes
Source
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