Full notes
Full Trigger of Time update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello hello👋
What changed
- Events
- Gameplay
- Balance
This weekend (24th to 26th of October) was the Stunfest, a local video games festival in Rennes, France. It was the first event I ever made and it was amazing. Seeing people playing and enjoying the game in front of me was priceless. I also got lots of feedback and did an update to fix most of them. The main feedback was that platforming is too hard for a narrative puzzle game. So, many changes are related to this and, if I've done my job right, it should feel better now, especially with a controller.
Changelog:
Fix a major bug with controller where you would go sideways when looking down
More checkpoints, especially at the beginning and near platforming sections
Improved the layout of platforming at the beginning and the first tower to make it a bit easier
Made some sections a bit brighter
Add invert axis settings
Fix hold crouch on controller
Increased coyote time from .35s to .5s
Increased player acceleration for snappier movements
Increased health regen speed
Bigger pickup zone for the timegun and its upgrade
Improve level 1 red room last puzzle to make it a bit nicer
Fixed a few collision bugs
Source
Changelog.gg summarizes and formats this update. How we read updates.
