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Steam News12 March 20197y ago

New things in v0.91b61!

ECHOs, at long last, I'm glad to announce that we've updated the game to v0.91b61. The following are the most important changes: - Quick-chat commands are here!

Full notes

Full Trident's Wake update

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What changed

0 fixes0 additions1 change0 removals
  • Balance
changedECHOs, at long last, I'm glad to announce that we've updated the game to v0.91b61 . The following are the most important changes: - Quick-chat commands are here! In order for them to work, restoring default Key Bindings will be necessary just this time. The texts are not final, and the GUI needs improvements. Next update will include these improvements. - Auto-reconstruction is now a thing! The motto "You Only Print Once" is no longer true for while playing solo. You get one free reconstruction, regardless of where you are within that mission. [HUD indicator will be added as soon as possible.] - Elevator event reworked. While waiting for the elevator, relentless waves of enemies will storm through trying to stop the players from leaving. If there are no players present within the elevator by the time the doors close, the event will fail and must be restarted in order to complete the mission. -Weapon swapping while reloading is now available! - Weapon Tinkering update: displayed values should now be working as intended, and already account for the passive bonuses of the weapon marks. - Fixed a bug that caused your chosen Sentinel's skill upgrades to not display correctly in a multiplayer lobby. - Fixed an issue where the lobby chat would sometimes still repeat itself if you joined another lobby after finishing a mission. - Added a visual cue in the lobby that shows which key opens the chat panel. - Returning to the main menu from a mission that was played with a controller will now allows you to properly navigate through the menus. - You Sentinel's paint job will now follow you in locally-hosted missions as well. - Tweaked Beamer weapon ("Firefly" F1-R). Increased damage distribution. Known Issues: - Lost footstep SFX when sprinting. - The Mission Report screen sometimes has issues when a mission is completed by 4 players. Enjoy!

Trident's Wake changes

changedECHOs, at long last, I'm glad to announce that we've updated the game to v0.91b61 . The following are the most important changes: - Quick-chat commands are here! In order for them to work, restoring default Key Bindings will be necessary just this time. The texts are not final, and the GUI needs improvements. Next update will include these improvements. - Auto-reconstruction is now a thing! The motto "You Only Print Once" is no longer true for while playing solo. You get one free reconstruction, regardless of where you are within that mission. [HUD indicator will be added as soon as possible.] - Elevator event reworked. While waiting for the elevator, relentless waves of enemies will storm through trying to stop the players from leaving. If there are no players present within the elevator by the time the doors close, the event will fail and must be restarted in order to complete the mission. -Weapon swapping while reloading is now available! - Weapon Tinkering update: displayed values should now be working as intended, and already account for the passive bonuses of the weapon marks. - Fixed a bug that caused your chosen Sentinel's skill upgrades to not display correctly in a multiplayer lobby. - Fixed an issue where the lobby chat would sometimes still repeat itself if you joined another lobby after finishing a mission. - Added a visual cue in the lobby that shows which key opens the chat panel. - Returning to the main menu from a mission that was played with a controller will now allows you to properly navigate through the menus. - You Sentinel's paint job will now follow you in locally-hosted missions as well. - Tweaked Beamer weapon ("Firefly" F1-R). Increased damage distribution. Known Issues: - Lost footstep SFX when sprinting. - The Mission Report screen sometimes has issues when a mission is completed by 4 players. Enjoy!

ECHOs, at long last, I'm glad to announce that we've updated the game to v0.91b61 .

The following are the most important changes

- Quick-chat commands are here! In order for them to work, restoring default Key Bindings will be necessary just this time. The texts are not final, and the GUI needs improvements. Next update will include these improvements. - Auto-reconstruction is now a thing! The motto "You Only Print Once" is no longer true for while playing solo. You get one free reconstruction, regardless of where you are within that mission. [HUD indicator will be added as soon as possible.] - Elevator event reworked. While waiting for the elevator, relentless waves of enemies will storm through trying to stop the players from leaving. If there are no players present within the elevator by the time the doors close, the event will fail and must be restarted in order to complete the mission. -Weapon swapping while reloading is now available! - Weapon Tinkering update: displayed values should now be working as intended, and already account for the passive bonuses of the weapon marks. - Fixed a bug that caused your chosen Sentinel's skill upgrades to not display correctly in a multiplayer lobby. - Fixed an issue where the lobby chat would sometimes still repeat itself if you joined another lobby after finishing a mission. - Added a visual cue in the lobby that shows which key opens the chat panel. - Returning to the main menu from a mission that was played with a controller will now allows you to properly navigate through the menus. - You Sentinel's paint job will now follow you in locally-hosted missions as well. - Tweaked Beamer weapon ("Firefly" F1-R). Increased damage distribution.

Known Issues

- Lost footstep SFX when sprinting. - The Mission Report screen sometimes has issues when a mission is completed by 4 players. Enjoy!

Source

Steam News / 12 March 2019

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