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Steam News25 March 20197y ago

Content Update #1

Hey ECHOs! The first major content update (v.093b65) for Trident’s Wake is now live! Thanks to your feedback, we've been able to improve the game and make it an overall better experience for everyone involved.

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Full Trident's Wake update

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What changed

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  • Balance
addedHey ECHOs ! The first major content update (v.093b65) for Trident’s Wake is now live! Thanks to your feedback, we've been able to improve the game and make it an overall better experience for everyone involved. We’ll continue working on new features and lots of polishing, so expect regular smaller updates over the next days. There’s also another major update planned, but the particulars of which cannot be stated just yet. This update brings a new sector ( Crew Quarters ) and a new Sentinel ( Roka ), descriptions of both can be found below. Crew Quarters - A once cozy section of the Trident featuring malls, parks and recreational amenities, it was designed as the main habitable for when humanity were to reach its destination. You must prevent the aliens from corrupting this peaceful retreat! Roka – A friendly and sturdy Sentinel that can take a beating, but better yet, prevent it from happening. The Roka’s signature skill, Bulwark, provides an unmovable wall of energy that can temporarily block off a hallway or other key point, giving everyone a respite and allowing them to focus on one front at a time. Additionally, we've added several new features to the game, some of which requested by you - the community! Some of these are: Steam Invite. There’s a dedicated UI menu from within the Lobby (default key: F1) that will open Steam Friends overlay. Voice Chat. On by default when in a mission. There’s a new option on the in-game menu that allows you to mute yourself or others. Cinematic Intro. When launching the game, a story movie will run right after the splash screen. Sentinel Garage Animations. Each Sentinel has their own personal moves when customizing them. Reworked movement animation for the Mechanakis. Improved Hosting Options. The host can now kick players in-game. This is experimental and we may need to update or remove altogether in the future. Visual feedback for when you gain or use a weapon magazines. Improved progression system to make it more fun and engaging. A special treat (work-in-progress) for when you liberate all three available sectors. And many other tweaks and improvements based on your feedback and suggestions. Thank you all very much for supporting us this far! Known issues: - End of mission report screen will sometimes not display mission performance date correctly. We've only seen this happen with a full squad. - Under certain circumstances, there are at least two weapons that can allow a player to shoot themselves: “Viper” the Hand Cannon and “Buster” the Plasma Rifle. We’re looking into ways to prevent this from happening. - Damaging yourself by any means (like causing a Zodiac to explode near you) triggers a friendly fire warning bark. Your feedback is always welcome as we continue to improve the game for everyone! Thank you very much for supporting us! Happy hunting!

Trident's Wake changes

addedHey ECHOs ! The first major content update (v.093b65) for Trident’s Wake is now live! Thanks to your feedback, we've been able to improve the game and make it an overall better experience for everyone involved. We’ll continue working on new features and lots of polishing, so expect regular smaller updates over the next days. There’s also another major update planned, but the particulars of which cannot be stated just yet. This update brings a new sector ( Crew Quarters ) and a new Sentinel ( Roka ), descriptions of both can be found below. Crew Quarters - A once cozy section of the Trident featuring malls, parks and recreational amenities, it was designed as the main habitable for when humanity were to reach its destination. You must prevent the aliens from corrupting this peaceful retreat! Roka – A friendly and sturdy Sentinel that can take a beating, but better yet, prevent it from happening. The Roka’s signature skill, Bulwark, provides an unmovable wall of energy that can temporarily block off a hallway or other key point, giving everyone a respite and allowing them to focus on one front at a time. Additionally, we've added several new features to the game, some of which requested by you - the community! Some of these are: Steam Invite. There’s a dedicated UI menu from within the Lobby (default key: F1) that will open Steam Friends overlay. Voice Chat. On by default when in a mission. There’s a new option on the in-game menu that allows you to mute yourself or others. Cinematic Intro. When launching the game, a story movie will run right after the splash screen. Sentinel Garage Animations. Each Sentinel has their own personal moves when customizing them. Reworked movement animation for the Mechanakis. Improved Hosting Options. The host can now kick players in-game. This is experimental and we may need to update or remove altogether in the future. Visual feedback for when you gain or use a weapon magazines. Improved progression system to make it more fun and engaging. A special treat (work-in-progress) for when you liberate all three available sectors. And many other tweaks and improvements based on your feedback and suggestions. Thank you all very much for supporting us this far! Known issues: - End of mission report screen will sometimes not display mission performance date correctly. We've only seen this happen with a full squad. - Under certain circumstances, there are at least two weapons that can allow a player to shoot themselves: “Viper” the Hand Cannon and “Buster” the Plasma Rifle. We’re looking into ways to prevent this from happening. - Damaging yourself by any means (like causing a Zodiac to explode near you) triggers a friendly fire warning bark. Your feedback is always welcome as we continue to improve the game for everyone! Thank you very much for supporting us! Happy hunting!

Hey ECHOs ! The first major content update (v.093b65) for Trident’s Wake is now live! Thanks to your feedback, we've been able to improve the game and make it an overall better experience for everyone involved. We’ll continue working on new features and lots of polishing, so expect regular smaller updates over the next days. There’s also another major update planned, but the particulars of which cannot be stated just yet. This update brings a new sector ( Crew Quarters ) and a new Sentinel ( Roka ), descriptions of both can be found below. Crew Quarters - A once cozy section of the Trident featuring malls, parks and recreational amenities, it was designed as the main habitable for when humanity were to reach its destination. You must prevent the aliens from corrupting this peaceful retreat! Roka – A friendly and sturdy Sentinel that can take a beating, but better yet, prevent it from happening. The Roka’s signature skill, Bulwark, provides an unmovable wall of energy that can temporarily block off a hallway or other key point, giving everyone a respite and allowing them to focus on one front at a time. Additionally, we've added several new features to the game, some of which requested by you - the community!

Some of these are

Steam Invite. There’s a dedicated UI menu from within the Lobby (default key: F1) that will open Steam Friends overlay. Voice Chat. On by default when in a mission. There’s a new option on the in-game menu that allows you to mute yourself or others. Cinematic Intro. When launching the game, a story movie will run right after the splash screen. Sentinel Garage Animations. Each Sentinel has their own personal moves when customizing them. Reworked movement animation for the Mechanakis. Improved Hosting Options. The host can now kick players in-game. This is experimental and we may need to update or remove altogether in the future. Visual feedback for when you gain or use a weapon magazines. Improved progression system to make it more fun and engaging. A special treat (work-in-progress) for when you liberate all three available sectors. And many other tweaks and improvements based on your feedback and suggestions. Thank you all very much for supporting us this far!

Known issues

- End of mission report screen will sometimes not display mission performance date correctly. We've only seen this happen with a full squad. - Under certain circumstances, there are at least two weapons that can allow a player to shoot themselves: “Viper” the Hand Cannon and “Buster” the Plasma Rifle. We’re looking into ways to prevent this from happening. - Damaging yourself by any means (like causing a Zodiac to explode near you) triggers a friendly fire warning bark. Your feedback is always welcome as we continue to improve the game for everyone! Thank you very much for supporting us! Happy hunting!

Source

Steam News / 25 March 2019

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