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Steam News3 April 20242y ago

Patch Notes for Upcoming Plasma Gun/Honorball Update

Loadouts Light Both Pathfinder and Sentinel loadouts have access to the Explosive Nitron Chaff grenade added to the Pathfinder “Striker” loadout added to 4v4 game modes Does not suffer from drag effects while carrying a

Full notes

Full TRIBES 3: Rivals update

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What changed

0 fixes7 additions3 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Performance
addedBoth Pathfinder and Sentinel loadouts have access to the Explosive Nitron Chaff grenade added to the Pathfinder “Striker” loadout added to 4v4 game modes Does not suffer from drag effects while carrying a bomb or flag
addedPlasma Gun added to the primary weapon slot “Interceptor” loadout added to 4v4 game modes Does an additional 15% damage to players carrying a bomb or flag
addedPlasma Gun added to the secondary weapon slot Force Field added to the Juggernaut Nova Colt added to third weapon slot “Defender” loadout added to 4v4 game modes Gains +60% increased mass to combat knockback effects
addedDoombringer Additional health gained from health nuggets reduced to 750 Added a 10% improvement to AoE sizes for weapons and grenades
addedPlasma Gun added! Slow moving projectiles with high damage make this a great close-range dueling weapon, just don’t rely on it for knockback effects Weapon Achievement added for the Plasma Gun. Shotgun Damage per bullet reduced from 110 to 95 Falloff reduction has been adjusted to overall be more generous No longer does damage beyond 120 meters Phase Rifle Reduced particle effects around new tracer Improved the scope reticle Fusion Mortar Will no longer explode before its set fuse timer of 1.5 seconds Light Chaingun, Chaingun, and Stormslicer Tracers have been improved Bolt Launcher, Thumper, and Heavy Bolt Launcher Ammo reserves have been standardized with their Spinfusor counterparts
changedForce Field added! More defensive assistance for Juggernauts to help defend their flag with this deployable wall of energy that damages enemies who pass through it. Be careful though, as it is only functional as long as your generator is running! Chaff Grenade added! A new tool for the Light Offense to disorient defensive players by taking away their HUD elements for a period of time Impulse Grenade replaced with Explosive Nitron A powerful tool offering high knockback and dealing a fair amount of damage in a small area, great for self impulses or clearing stands Charges available reduced from 2 to 1 Regen Station Station health raised by +200 AoE size increased by +50% Health granted per tick increased to 45 Cooldown lowered to 35 seconds Light Turret Damage increased from 65 to 75 Can no longer be placed on top of the flag stand Phase Shift Cooldown lowered to 38 seconds Increased VFX visibility while the pack is active Stealth Players will now exit stealth if they shoot their weapons while under the effect Cooldown lowered to 24 seconds Dome Shield Cooldown lowered to 38 seconds
Shotgun Damage per bullet11095Shotgun Damage per bullet decreased, nerf

TRIBES 3: Rivals changes

  • Deathmatchmode
addedBoth Pathfinder and Sentinel loadouts have access to the Explosive Nitron Chaff grenade added to the Pathfinder “Striker” loadout added to 4v4 game modes Does not suffer from drag effects while carrying a bomb or flag
addedPlasma Gun added to the primary weapon slot “Interceptor” loadout added to 4v4 game modes Does an additional 15% damage to players carrying a bomb or flag
addedPlasma Gun added to the secondary weapon slot Force Field added to the Juggernaut Nova Colt added to third weapon slot “Defender” loadout added to 4v4 game modes Gains +60% increased mass to combat knockback effects
addedDoombringer Additional health gained from health nuggets reduced to 750 Added a 10% improvement to AoE sizes for weapons and grenades
addedPlasma Gun added! Slow moving projectiles with high damage make this a great close-range dueling weapon, just don’t rely on it for knockback effects Weapon Achievement added for the Plasma Gun. Shotgun Damage per bullet reduced from 110 to 95 Falloff reduction has been adjusted to overall be more generous No longer does damage beyond 120 meters Phase Rifle Reduced particle effects around new tracer Improved the scope reticle Fusion Mortar Will no longer explode before its set fuse timer of 1.5 seconds Light Chaingun, Chaingun, and Stormslicer Tracers have been improved Bolt Launcher, Thumper, and Heavy Bolt Launcher Ammo reserves have been standardized with their Spinfusor counterparts

Loadouts

  • Light

    • Both Pathfinder and Sentinel loadouts have access to the Explosive Nitron

    • Chaff grenade added to the Pathfinder

    • “Striker” loadout added to 4v4 game modes

      • Does not suffer from drag effects while carrying a bomb or flag

  • Medium

    • Plasma Gun added to the primary weapon slot

    • “Interceptor” loadout added to 4v4 game modes

      • Does an additional 15% damage to players carrying a bomb or flag

  • Heavy

    • Plasma Gun added to the secondary weapon slot

    • Force Field added to the Juggernaut

    • Nova Colt added to third weapon slot

    • “Defender” loadout added to 4v4 game modes

      • Gains +60% increased mass to combat knockback effects

  • Perks

    • Doombringer

      • Additional health gained from health nuggets reduced to 750

      • Added a 10% improvement to AoE sizes for weapons and grenades

  • Weapons

    • Plasma Gun added!

      • Slow moving projectiles with high damage make this a great close-range dueling weapon, just don’t rely on it for knockback effects

      • Weapon Achievement added for the Plasma Gun.

    • Shotgun

      • Damage per bullet reduced from 110 to 95

      • Falloff reduction has been adjusted to overall be more generous

      • No longer does damage beyond 120 meters

    • Phase Rifle

      • Reduced particle effects around new tracer

      • Improved the scope reticle

    • Fusion Mortar

      • Will no longer explode before its set fuse timer of 1.5 seconds

    • Light Chaingun, Chaingun, and Stormslicer

      • Tracers have been improved

    • Bolt Launcher, Thumper, and Heavy Bolt Launcher

      • Ammo reserves have been standardized with their Spinfusor counterparts

  • Ability Packs and Grenades

    • Force Field added!

      • More defensive assistance for Juggernauts to help defend their flag with this deployable wall of energy that damages enemies who pass through it. Be careful though, as it is only functional as long as your generator is running!

    • Chaff Grenade added!

      • A new tool for the Light Offense to disorient defensive players by taking away their HUD elements for a period of time

    • Impulse Grenade replaced with Explosive Nitron

      • A powerful tool offering high knockback and dealing a fair amount of damage in a small area, great for self impulses or clearing stands

      • Charges available reduced from 2 to 1

    • Regen Station

      • Station health raised by +200

      • AoE size increased by +50%

      • Health granted per tick increased to 45

      • Cooldown lowered to 35 seconds

    • Light Turret

      • Damage increased from 65 to 75

      • Can no longer be placed on top of the flag stand

    • Phase Shift

      • Cooldown lowered to 38 seconds

      • Increased VFX visibility while the pack is active

    • Stealth

      • Players will now exit stealth if they shoot their weapons while under the effect

      • Cooldown lowered to 24 seconds

    • Dome Shield

      • Cooldown lowered to 38 seconds

GAMEPLAY

  • CTF

    • Reduced match size to 12v12

      • We will continue to monitor performance to weigh out best player limits moving forward.

  • Honorball

    • Honorball is back as a 4v4 arena mode!

  • Deathmatch Arena

    • Moved to Custom Matches only.

    • Added “Final Blow” accolade to the end of match screen.

    • Players can no longer recall during TDM

    • More randomized spawn points have been added so players will not so easily benefit from hiding with the flag near their team’s side.

  • General

    • Generator health has been reduced from 17,000 to 13,000

      • The lower health value should enable players to more easily destroy generators, and reduce the up-time of the new force field packs

    • The Orbital Strike from controlling an outpost has been removed

      • We will be monitoring gameplay to identify other ways to safely reduce rabbiting efficacy in a more player-friendly manner

    • Health nuggets now restore 100 health per second, and duration scales with the amount of additional health they are healing

Source

Steam News / 3 April 2024

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