Full notes
Full TRIBES 3: Rivals update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Maps
- Performance
- Fixes
- Store
Active testing will be CTF 16v16 Time Trials, Shooting Range, Tutorial, and Custom Lobbies will remain active.
This build is only accessible through the TRIBES 3: Rivals Playtest client on Steam and not the Demo client.
Loadout
Ability and Grenade Packs
Added a HP bar and damage number are now shown to deployed turrets.
Using Blink no longer cancels shooting/reloading
GAMEPLAY
General
Added 3 player icons and 1 kill banner. These are found in the cosmetics screen.
Added more feedback to the destructive flag charge and reduced widget scale size.
Added a kill feed icon for Lava kills and the Flag destructive charge.
Doubled Base Repair accolade reward threshold from 10% to 20%.
Score
Players now receive 15 points every 20 seconds they are in a match.
Players now receive points toward their score for time defending the flag.
VGS
Enabled Legacy VGS by default.
Added full set of keybinds for Legacy VGS.
Allowed VGS menu keys to be rebindable
Added a keybind to swap to the previous weapon held.
Added a weapon inspect keybind.
Movement
Significant Improvement to zero Z speed and negative Z speed thrust values for all classes
Note: Light and Medium classes will now be able to pass the “bridge test,” of falling off a ledge and using their jetpack to return to where they stood.
This improvement will have an overall positive effect on route running and mobility, so we would like to see how it plays out before making any further changes.
MAPS
All Maps:
Observation Post:
The Observation Post has a new building structure that is the same in all maps. This replaces the different layouts of the OP in previous versions, and should make the location more immediately identifiable.
The OP meshes are still blockout, and are intended to be replaced over time.
The teleporter exit for the Observation Post is now out of line of sight of the capture point. This is to prevent poor play from players coming right out of the teleporter and killing players capturing the point.
The teleporter entrance to the OP has been moved from player spawn rooms to the Bases, somewhat near the flag stand.
This will increase the time between killing an enemy at the OP, and that same enemy suddenly appearing back in the teleporter.
This will make the OP teleporter an option for defending players at the base moving to the midfield, as previously it was less viable to run back to your spawn and use it.
Moved the location of the OP in Drydock.
New Map: Raindance
A recreation of the classic map Raindance has been added. This is still in early blockout form.
FIXES
Fixed several instances of server crashes.
Fixed some performance issues in CTF 16v16.
Fixed an issue where players could get locked into the tutorial video widgets.
Fixed an issue where ‘Waiting for Players’ UI could get stuck on for backfilled players.
Fixed an issue where the “Mute Player” icon would show on the report button.
Fixed an issue where kill feed entries would not be cleared if the kill feed was not visible (e.g. pause menu open).
Fixed an issue where Legacy VGS messages would not display correct input in the kill feed.
Fixed an issue where the Repair Tool had an incorrect icon in the cosmetics menu.
Fixed an issue where players can get the wrong camera view in the early match phase.
Fixed an issue where a player’s health bar would not disappear after being killed.
Fixed an issue where an enemy
Source
Changelog.gg summarizes and formats this update. How we read updates.
