What changed
1 fix0 additions0 changes0 removals
fixedAdded: Invert mouse option in the settings. Reduced fall damage, but added an injury effect if you fall from a high place. Added: Press Q to active parachute, it doesn't have to be in the hotbar, it can be in the inventory. Wealth level is now gained from selling items in the shop. Changed tool hit impact particles. Walls now fit better next to each other. Fixed: In the multiplayer, objects do not rotate well while placing. Fixed: AI can go through some trees. Fixed: can't pick up arrows if they are near a dead body. Fixed: The wolf is invisible after reviving. In the next update I will add new models for savages and change the combat system.
Trials of Wilderness changes
fixedAdded: Invert mouse option in the settings. Reduced fall damage, but added an injury effect if you fall from a high place. Added: Press Q to active parachute, it doesn't have to be in the hotbar, it can be in the inventory. Wealth level is now gained from selling items in the shop. Changed tool hit impact particles. Walls now fit better next to each other. Fixed: In the multiplayer, objects do not rotate well while placing. Fixed: AI can go through some trees. Fixed: can't pick up arrows if they are near a dead body. Fixed: The wolf is invisible after reviving. In the next update I will add new models for savages and change the combat system.
Added
Invert mouse option in the settings. Reduced fall damage, but added an injury effect if you fall from a high place.
Added
Press Q to active parachute, it doesn't have to be in the hotbar, it can be in the inventory. Wealth level is now gained from selling items in the shop. Changed tool hit impact particles. Walls now fit better next to each other.
Fixed
In the multiplayer, objects do not rotate well while placing.
Fixed
AI can go through some trees.
Fixed
can't pick up arrows if they are near a dead body.
Fixed
The wolf is invisible after reviving. In the next update I will add new models for savages and change the combat system.