HomeGamesUpdatesPricingMethodology
Steam News16 May 20261mo ago

Version 1.5 - New Blood themed content

Steam post imageHello! We've expanded the blood / bleed playstyle even further, to make sure the playstyle is more fun and viable.

Full notes

Full Trials of Valor update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes4 additions3 changes2 removals
  • Balance
  • Gameplay
  • Store
  • Fixes
  • Events
addedSteam post imageHello!We've expanded the blood / bleed playstyle even further, to make sure the playstyle is more fun and viable. Whenever you play a self-bleed build, you'll have to find a balance to sacrifising health to gain damage. With the most recent tools and abilities we added, this will be more viable than ever before.
addedNew abilities! 🩸The blood themed abilities can be used by all classes. We also added two bonus abilities outside of the Blood theme.
addedNew EquipmentEvery class got their own "Blood Armor set" with various stats. We also added some new weapons ranging from epic to legendary rarity that complements the set.
addedVial weapon typeA player suggested we add some alchemy themed things to the Wizard, so we added some throwable vials that applies poison / fire when thrown.
changedVial weapon typeSteam post imageSteam post image
changedMore varied loot in the shopsYou will see more varied loot in the shops now, plus each item comes with (semi-)randomized prices. We have tried many different variations of how shops gets populated with items in the game's history and we think this is a (small but) great improvement.

Steam post imageHello!

We've expanded the blood / bleed playstyle even further, to make sure the playstyle is more fun and viable. Whenever you play a self-bleed build, you'll have to find a balance to sacrifising health to gain damage. With the most recent tools and abilities we added, this will be more viable than ever before.

New abilities! 🩸

The blood themed abilities can be used by all classes. We also added two bonus abilities outside of the Blood theme.

New Equipment

Every class got their own "Blood Armor set" with various stats. We also added some new weapons ranging from epic to legendary rarity that complements the set.

Steam post image

Here's the full set bonus shared among the characters

Vial weapon type

A player suggested we add some alchemy themed things to the Wizard, so we added some throwable vials that applies poison / fire when thrown.

Steam post imageSteam post image

Shop changes

More varied loot in the shops

You will see more varied loot in the shops now, plus each item comes with (semi-)randomized prices. We have tried many different variations of how shops gets populated with items in the game's history and we think this is a (small but) great improvement.

Other changes

  • A character can no longer die from "damage over time" effects. The final blow must be from any other source. This makes playstyles like "self-bleed" more viable, while still being risky.

  • Fixed a bug where projectiles could fail to despawn after a fight. This bug happened occasionally on the projectiles fired from the Wizards orb.

  • Fixed a bug where Skebbnar's shop could fail to spawn on Chapter 1.

  • The Cursed Chest event no longer appears on the regular Chest Event nodes.

  • Fixed a bug with Double Edges Spear where the stun time got reduced instead of extended.

  • Adjusted stats and prices of various items.

Thanks for reading!

You can join our Discord or post in the forums here on Steam, in case you have ideas for future content. https://discord.com/invite/mXfXtEBEER

Source

Steam News / 16 May 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.