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- Trials of Ascension: Exile
Designing Conflict and Competition
Many games offer campaign stories or quest lines to immerse the player and help them to feel connected to the game world, but the result is that every player experiences the game in nearly the same way. The really good…
Announcement2 changesServerGameplay - Trials of Ascension: Exile
Less is More: How Removing Elements Adds to the Game
At first glance, some people might think that our game is missing several features that players have come to expect in modern video games. As standard as these elements are, we believe that leaving them out actually add…
Announcement3 changesWorkshopUI/audio - Trials of Ascension: Exile
Build 0.9b2 - A Hot Fix, And More...
Hey Everyone! We've noticed an issue where young and juvenile dragons couldn't interact with anything. We consider that a game breaker for dragons so we've put out a hot fix. We're piggy-backing a few extra tidbits into…
Announcement1 changeFixUI/audio - Trials of Ascension: Exile
Welcome to the Lost Isle: Flora, Fauna, Terrain, and Weather
Whether you play as a shipwrecked human fleeing from the mainland invasion, a exploratory raknar separated from the Hive, or a newly hatched dragon struggling to survive, your story will unfold on the first of our islan…
Announcement1 changeGameplay



