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Steam News16 July 20187y ago

Build 0.9b2 - A Hot Fix, And More...

Hey Everyone! We've noticed an issue where young and juvenile dragons couldn't interact with anything. We consider that a game breaker for dragons so we've put out a hot fix.

Full notes

Full Trials of Ascension: Exile update

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Repeated intro

Hey Everyone! We've noticed an issue where young and juvenile dragons couldn't interact with anything. We consider that a game breaker for dragons so we've put out a hot fix. We're piggy-backing a few extra tidbits into the update as well, most of which stems from feedback from our testers and streamers. Keep that awesome feedback coming! ~~~ Fixed - not being able to harvest things as a young or juvenile dragon. Fixed - caves being too dark for even creatures with night vision. Fixed - crafting unfired clay brick not giving empty mug back Fixed - footsteps not playing if holding a torch. Fixed - deer animation twitching during sleep and unconscious loops. Fixed - characters thinking they are in cave which affected sounds and visual settings. Fixed - unfired clay mug trying an error when trying to fill it. Addressed scrollbar inconsistencies in the UIs. Volume of the intro music has been turned down. Adjusted all arrow types to allow for a more consistent velocity. Adjusted audio radius curve of ocean to smooth volulme change based on distance from the ocean. Made multiple adjustments to the Bullder stats.

What changed

1 fix0 additions0 changes0 removals
  • Gameplay
fixedHey Everyone! We've noticed an issue where young and juvenile dragons couldn't interact with anything. We consider that a game breaker for dragons so we've put out a hot fix. We're piggy-backing a few extra tidbits into the update as well, most of which stems from feedback from our testers and streamers. Keep that awesome feedback coming! ~~~ Fixed - not being able to harvest things as a young or juvenile dragon. Fixed - caves being too dark for even creatures with night vision. Fixed - crafting unfired clay brick not giving empty mug back Fixed - footsteps not playing if holding a torch. Fixed - deer animation twitching during sleep and unconscious loops. Fixed - characters thinking they are in cave which affected sounds and visual settings. Fixed - unfired clay mug trying an error when trying to fill it. Addressed scrollbar inconsistencies in the UIs. Volume of the intro music has been turned down. Adjusted all arrow types to allow for a more consistent velocity. Adjusted audio radius curve of ocean to smooth volulme change based on distance from the ocean. Made multiple adjustments to the Bullder stats.

Trials of Ascension: Exile changes

fixedHey Everyone! We've noticed an issue where young and juvenile dragons couldn't interact with anything. We consider that a game breaker for dragons so we've put out a hot fix. We're piggy-backing a few extra tidbits into the update as well, most of which stems from feedback from our testers and streamers. Keep that awesome feedback coming! ~~~ Fixed - not being able to harvest things as a young or juvenile dragon. Fixed - caves being too dark for even creatures with night vision. Fixed - crafting unfired clay brick not giving empty mug back Fixed - footsteps not playing if holding a torch. Fixed - deer animation twitching during sleep and unconscious loops. Fixed - characters thinking they are in cave which affected sounds and visual settings. Fixed - unfired clay mug trying an error when trying to fill it. Addressed scrollbar inconsistencies in the UIs. Volume of the intro music has been turned down. Adjusted all arrow types to allow for a more consistent velocity. Adjusted audio radius curve of ocean to smooth volulme change based on distance from the ocean. Made multiple adjustments to the Bullder stats.

Source

Steam News / 16 July 2018

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