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Steam News16 October 20178y ago

What we are working on #2

Hi everyone, After the first quick update with mist & some bug fixes and minor improvements, we are working with more feedback from the community while adding some new content of our own.

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What changed

0 fixes1 addition0 changes0 removals
  • UI and audio
addedHi everyone, After the first quick update with mist & some bug fixes and minor improvements, we are working with more feedback from the community while adding some new content of our own. The next update will include 2 new weapons (flamethrower and a taser-like gun). Also, the walk cycle of some enemies have been modified: instead of walking at a constant pace, some of them stumble across the levels, better representing the way they move (see GIF). Added to that, we are balancing the level results' scores (too high for single player), a retro/CRT effect , and few more things. We can expect to have the new update for the next week , although maybe the update is separated, so some of the new content arrives earlier, this week. The first long term content we are working on is the customization system -a system that will allow players to gain some experience and modify their character so they can start with new skills and some disadvantages to compensate. The system itself is working, but we need to work on the UI, and the player's experience management. There is no estimated date for this content, but we will keep posting news over the progress. Thanks to everyone for the feedback and support!

Trespassers changes

addedHi everyone, After the first quick update with mist & some bug fixes and minor improvements, we are working with more feedback from the community while adding some new content of our own. The next update will include 2 new weapons (flamethrower and a taser-like gun). Also, the walk cycle of some enemies have been modified: instead of walking at a constant pace, some of them stumble across the levels, better representing the way they move (see GIF). Added to that, we are balancing the level results' scores (too high for single player), a retro/CRT effect , and few more things. We can expect to have the new update for the next week , although maybe the update is separated, so some of the new content arrives earlier, this week. The first long term content we are working on is the customization system -a system that will allow players to gain some experience and modify their character so they can start with new skills and some disadvantages to compensate. The system itself is working, but we need to work on the UI, and the player's experience management. There is no estimated date for this content, but we will keep posting news over the progress. Thanks to everyone for the feedback and support!

Hi everyone, After the first quick update with mist & some bug fixes and minor improvements, we are working with more feedback from the community while adding some new content of our own. The next update will include 2 new weapons (flamethrower and a taser-like gun). Also, the walk cycle of some enemies have been modified: instead of walking at a constant pace, some of them stumble across the levels, better representing the way they move (see GIF). Added to that, we are balancing the level results' scores (too high for single player), a retro/CRT effect, and few more things. We can expect to have the new update for the next week, although maybe the update is separated, so some of the new content arrives earlier, this week. The first long term content we are working on is the customization system -a system that will allow players to gain some experience and modify their character so they can start with new skills and some disadvantages to compensate. The system itself is working, but we need to work on the UI, and the player's experience management. There is no estimated date for this content, but we will keep posting news over the progress. Thanks to everyone for the feedback and support!

Source

Steam News / 16 October 2017

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