Repeated intro
Hey everyone! I hope you are enjoying the last update which, once again, lowered a bit the difficulty of the game.
This time, in several ways
more health per level gained, the health-vending machine in the mall, and a new "easy" mode selectable from the start. And maybe some side effects of the update also help indirectly.
Current work
this time I cannot show any GIFs, as I'm investing more time in coding "systems". There will be new skills and upgrades (3 more are coming in the next update, at least), and finally the player customization + meta-progression systems , which include these tasks:
What changed
1 fix3 additions1 change0 removals
- Balance
- Store
- UI and audio
- Gameplay
addedHey everyone! I hope you are enjoying the last update which, once again, lowered a bit the difficulty of the game. This time, in several ways: more health per level gained, the health-vending machine in the mall, and a new "easy" mode selectable from the start. And maybe some side effects of the update also help indirectly. Current work: this time I cannot show any GIFs, as I'm investing more time in coding "systems". There will be new skills and upgrades (3 more are coming in the next update, at least), and finally the player customization + meta-progression systems , which include these tasks:
changedStore the player's progress
addedAdd an UI to configure the initial setup
addedNotifying when new progress unlocks customization options
fixedPoints 1 and 2 are the easiest, with much of the work behind already done. Working on the UI is always a tricky task, as well as explaining everything in a proper way. Thus, I think this update will take another 2 weeks again. If I see it appropriate, I may deploy a #3.5 update before the #4, with minor changes, or any hotfix suitable. I keep checking the forum to see if anyone finds anything urgent that needs to be taken care of -bugs, mainly- or suggestions, so leave any comments you want ;) Thank you!
Trespassers changes
addedHey everyone! I hope you are enjoying the last update which, once again, lowered a bit the difficulty of the game. This time, in several ways: more health per level gained, the health-vending machine in the mall, and a new "easy" mode selectable from the start. And maybe some side effects of the update also help indirectly. Current work: this time I cannot show any GIFs, as I'm investing more time in coding "systems". There will be new skills and upgrades (3 more are coming in the next update, at least), and finally the player customization + meta-progression systems , which include these tasks:
changedStore the player's progress
addedAdd an UI to configure the initial setup
addedNotifying when new progress unlocks customization options
fixedPoints 1 and 2 are the easiest, with much of the work behind already done. Working on the UI is always a tricky task, as well as explaining everything in a proper way. Thus, I think this update will take another 2 weeks again. If I see it appropriate, I may deploy a #3.5 update before the #4, with minor changes, or any hotfix suitable. I keep checking the forum to see if anyone finds anything urgent that needs to be taken care of -bugs, mainly- or suggestions, so leave any comments you want ;) Thank you!
Build the systems for the meta-score/progression (what actions grant points)
Store the player's progress
Add an UI to configure the initial setup
Explaining to you, the players, how this works, in the game
Notifying when new progress unlocks customization options
Points 1 and 2 are the easiest, with much of the work behind already done. Working on the UI is always a tricky task, as well as explaining everything in a proper way. Thus, I think this update will take another 2 weeks again. If I see it appropriate, I may deploy a #3.5 update before the #4, with minor changes, or any hotfix suitable. I keep checking the forum to see if anyone finds anything urgent that needs to be taken care of -bugs, mainly- or suggestions, so leave any comments you want ;) Thank you!