HomeGamesUpdatesPricingMethodology
Steam News14 November 20178y ago

What we are working on #4

Hey everyone! I hope you are enjoying the last update which, once again, lowered a bit the difficulty of the game.

Full notes

Full Trespassers update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone! I hope you are enjoying the last update which, once again, lowered a bit the difficulty of the game.

This time, in several ways

more health per level gained, the health-vending machine in the mall, and a new "easy" mode selectable from the start. And maybe some side effects of the update also help indirectly.

Current work

this time I cannot show any GIFs, as I'm investing more time in coding "systems". There will be new skills and upgrades (3 more are coming in the next update, at least), and finally the player customization + meta-progression systems , which include these tasks:

What changed

1 fix3 additions1 change0 removals
  • Balance
  • Store
  • UI and audio
  • Gameplay
addedHey everyone! I hope you are enjoying the last update which, once again, lowered a bit the difficulty of the game. This time, in several ways: more health per level gained, the health-vending machine in the mall, and a new "easy" mode selectable from the start. And maybe some side effects of the update also help indirectly. Current work: this time I cannot show any GIFs, as I'm investing more time in coding "systems". There will be new skills and upgrades (3 more are coming in the next update, at least), and finally the player customization + meta-progression systems , which include these tasks:
changedStore the player's progress
addedAdd an UI to configure the initial setup
addedNotifying when new progress unlocks customization options
fixedPoints 1 and 2 are the easiest, with much of the work behind already done. Working on the UI is always a tricky task, as well as explaining everything in a proper way. Thus, I think this update will take another 2 weeks again. If I see it appropriate, I may deploy a #3.5 update before the #4, with minor changes, or any hotfix suitable. I keep checking the forum to see if anyone finds anything urgent that needs to be taken care of -bugs, mainly- or suggestions, so leave any comments you want ;) Thank you!

Trespassers changes

addedHey everyone! I hope you are enjoying the last update which, once again, lowered a bit the difficulty of the game. This time, in several ways: more health per level gained, the health-vending machine in the mall, and a new "easy" mode selectable from the start. And maybe some side effects of the update also help indirectly. Current work: this time I cannot show any GIFs, as I'm investing more time in coding "systems". There will be new skills and upgrades (3 more are coming in the next update, at least), and finally the player customization + meta-progression systems , which include these tasks:
changedStore the player's progress
addedAdd an UI to configure the initial setup
addedNotifying when new progress unlocks customization options
fixedPoints 1 and 2 are the easiest, with much of the work behind already done. Working on the UI is always a tricky task, as well as explaining everything in a proper way. Thus, I think this update will take another 2 weeks again. If I see it appropriate, I may deploy a #3.5 update before the #4, with minor changes, or any hotfix suitable. I keep checking the forum to see if anyone finds anything urgent that needs to be taken care of -bugs, mainly- or suggestions, so leave any comments you want ;) Thank you!
  1. Build the systems for the meta-score/progression (what actions grant points)

  2. Store the player's progress

  3. Add an UI to configure the initial setup

  4. Explaining to you, the players, how this works, in the game

  5. Notifying when new progress unlocks customization options

Points 1 and 2 are the easiest, with much of the work behind already done. Working on the UI is always a tricky task, as well as explaining everything in a proper way. Thus, I think this update will take another 2 weeks again. If I see it appropriate, I may deploy a #3.5 update before the #4, with minor changes, or any hotfix suitable. I keep checking the forum to see if anyone finds anything urgent that needs to be taken care of -bugs, mainly- or suggestions, so leave any comments you want ;) Thank you!

Source

Steam News / 14 November 2017

Open original post

Changelog.gg summarizes and formats this update. How we read updates.