HomeGamesUpdatesPricingMethodology
Steam News12 September 20259mo ago

Build Update

Quest system completely reworked under the hood to make it easier to expand with new quests and polish existing ones.

Full notes

Full Trench Tales update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions1 change0 removals
  • UI and audio
changedQuest system completely reworked under the hood to make it easier to expand with new quests and polish existing ones. Previously it was one massive quest system, now changed to a modular approach - Added UI for quest tracking with journal records - UI polishing continues, a few steps closer to full gamepad support - Reworked detection logic for enemy AI – detection now depends on whether the player is standing or crouching, and if wearing equipment that affects visibility - Equipment now has CAMOUFLAGE modifiers – larger numbers mean the player can be detected from shorter distances. Stance and movement also affect detection chance - Starting area level art update - Some level art work on the global map - Added new UNI set for uniforms - Added new animation for sprinting with rifle - Small fixes and tweaks

Trench Tales changes

changedQuest system completely reworked under the hood to make it easier to expand with new quests and polish existing ones. Previously it was one massive quest system, now changed to a modular approach - Added UI for quest tracking with journal records - UI polishing continues, a few steps closer to full gamepad support - Reworked detection logic for enemy AI – detection now depends on whether the player is standing or crouching, and if wearing equipment that affects visibility - Equipment now has CAMOUFLAGE modifiers – larger numbers mean the player can be detected from shorter distances. Stance and movement also affect detection chance - Starting area level art update - Some level art work on the global map - Added new UNI set for uniforms - Added new animation for sprinting with rifle - Small fixes and tweaks
  • Quest system completely reworked under the hood to make it easier to expand with new quests and polish existing ones. Previously it was one massive quest system, now changed to a modular approach - Added UI for quest tracking with journal records - UI polishing continues, a few steps closer to full gamepad support - Reworked detection logic for enemy AI – detection now depends on whether the player is standing or crouching, and if wearing equipment that affects visibility - Equipment now has CAMOUFLAGE modifiers – larger numbers mean the player can be detected from shorter distances. Stance and movement also affect detection chance - Starting area level art update - Some level art work on the global map - Added new UNI set for uniforms - Added new animation for sprinting with rifle - Small fixes and tweaks

Source

Steam News / 12 September 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.