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Latest Trench Tales updates
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- Trench Tales
Build Update.
Build Update. UI update enemy AI fixes Rebalancing and dynamic difficulty (please let me know if damage from enemies is too heavy) some level artwork minor changes
Announcement2 changesUI/audioBalance - Trench Tales
Build update
General update covering different aspects of the game, with a focus on AI improvements and level artwork.
Announcement - Trench Tales
hotfix
A holstered weapon can be equipped by pressing fast equip inputs instead of only the mouse scroll wheel.
Announcement1 changeGameplay - Trench Tales
Hotfixes
Fixed grenade aiming when the preview arc breaks while targeting distant actors. AI Director tweaks to prevent enemy units from stacking in defend mode and not moving toward the player. Grenadier AI fixes. Minor level a…
Announcement1 changeFix - Trench Tales
Build Update
I’d like to share a new update. Unlike my regular ones, which happen almost daily, this time I decided to spend more time and focus on a more solid content update. This release represents about 3–4 weeks of work. Please…
Announcement - Trench Tales
HOT FIX
Hotfix Enemy AI detection system update to prevent losing focus on the player during combat Enemy loading priority adjustment
Announcement1 changeFixGameplay - Trench Tales
Community Update, Kickstarter Rewards Progress, and Gamepad Improvements
First of all, thank you for all the support and feedback. I often say thanks to the community, and there is a simple reason for that. Trench Tales was initially funded through Kickstarter, and I never took any external…
Store3 changesGameplay - Trench Tales
Build Update
Build Update Fixed bug with Ash saving incorrectly and inconsistently Fixed bug where mouse cursor was visible after exiting the pause menu Enemy behavior refactoring and bug fixing FSR (AMD FidelityFX Super Resolution…
Store8 changesGameplayMaps - Trench Tales
Update
Cumulative Build Update New area added New equipment and weapon modules New special skill Radio Points with enemy reinforcements Gas grenades added in first iteration – enemies poisoned by green gas can attack each othe…
Announcement6 changesGameplayMaps - Trench Tales
Hotfix
Bunch of hotfixes related to scope aiming Sound design updates around combat engagement New carbine module added Some map polishing Fixed bug with overly intense blur on Epic video settings Gas grenades now have proper…
Announcement5 changesFixUI/audio - Trench Tales
Sniper scopes. Update preview
Hey everyone, A few fresh updates are live! The first iteration of rifles with sniper scopes is now ready for testing. It’s still early WIP, but you can already purchase a scope from the Merchant and try it out in the f…
Announcement3 changesGameplayUI/audio - Trench Tales
Trading System Hotfix
Trading System Hotfix - Fixed bug where in some cases items did not unlock after purchase - Refactored parts of the trading functionality for better stability - Rebalanced prices for ammunition and grenades – these valu…
Announcement1 changeFixPerformance - Trench Tales
Preview Build Update
Today I will push a preview update with some upcoming in-game changes. You can now buy certain items from merchants. Try talking with the cleric on the map, who has also received a proper visual update. I hope you will…
Announcement4 changesMapsGameplay - Trench Tales
Quick Update
Hey everyone, I’d like to share some of the recent updates with you. Over the past weeks, a new LMG weapon was added, giving players another option for heavy firepower. The quest system also received a big rework under…
Patch notes6 changesUI/audioGameplay - Trench Tales
Build Update
Quest system completely reworked under the hood to make it easier to expand with new quests and polish existing ones. Previously it was one massive quest system, now changed to a modular approach - Added UI for quest tr…
Announcement1 changeMaps - Trench Tales
MACHINE GUN WEEKEND
On weekends I like to work on experimental or fun features to avoid burnout. This time I decided to implement machine guns as usable weapons and update some equipment stats. I also thought it would be fun to share this…
Announcement1 changeFix



