Full notes
Full Treefender update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- Balance
- UI and audio
Treefender changes
Bugfixes:
fixed jumping
fixed trampoline jump trigger
Fixed playernames not showing correctly in-game
Fixed grab slingshot from shoulder, which had to be triggered multiple times before
Added singleplayer mode. No internet connection needed
Fixed orientation of world based messages
Fixed unintentional snapturning while scrolling buildmenu
Changes/additions:
New buildable: Drone station
New buildable: Fence. Allows you to create balconies and porches for your treefort
New enemy type: The urchin
New enemy type: The wasp
The slingshot now does more damage the further you pull the elastic. Can you oneshot the squids?
buildables like climbable rung and birdhouses now automatically orient to the tree
Added a Sampler tool: you can now sample a buildobject with the Y-button on your left controller for a more efficient building experience
Added some sounds for UI and interactables
Added more information to buildables description: How much treefort value they generate and how much upkeep they cost per minute.
Climbable rungs can now also be placed on other buildobjects
You can jump higher now, allowing you to jump over half-walls
Tweaked headset collisions when colliding with the tree for instance. Still experimental!
Added a buildable sampler button (left controller y-button) which allows you to quickly sample a built object for faster treefort building
The "last chance" countdown when all players are dead now requires only 1 player to be respawned to prevent a "Treefailed" event.
Some visual tweaks, we’re changing shaders and are working on changes to the level
Bart (the character you play) now has a backpack and sandals!
Source
Changelog.gg summarizes and formats this update. How we read updates.
