In this update7
Full notes
Full Treefender update
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What changed
- Gameplay
- Events
- Fixes
- Balance
- UI and audio
Treefender changes
New enemies
The spacesquids have gathered reinforcements and are changing tactics! Land and air are not safe anymore, so make sure you build a robust treefort to defend from these 2 new enemy types:
The fast and deadly Wasp, attacking you in swarms from the air, but very fragile to slingshot fire.
The thick armored and silent Urchkin. Where it plants it’s spikes, a deadly electrical field appears on the ground. Make sure you don’t fall out of the tree!
New Reward System
We've done an overhaul on how players are rewarded when defeating a wave of enemies. You gotta work for your Koinz now! Enemies now drop collectible space squid artifacts when defeated.
New Drone Station
This update also introduces a new station which spawns a drone you can control! Use it for exploration, transport or as bomb: a very versatile tool in the arsenal of a Treefender. Make sure you recharge its battery at the station from time to time and don’t lose signal by flying too far from the station. There’s a grabable handle underneath allowing players to fly along with the drone. You can find the drone station under equipment in your buildmenu after you've researched it. Since it's such a powerful, versatile tool, it's quite expensive! Drone stations are currently limited to 1 per game, although this may change depending on your feedback.
Bugfixes
fixed jumping
fixed trampoline jump trigger
Fixed playernames not showing correctly in-game
Fixed grab slingshot from shoulder, which had to be triggered multiple times before
Added singleplayer mode. No internet connection needed
Fixed orientation of world based messages
Fixed unintentional snapturning while scrolling buildmenu
Tweaks and small additions
New buildable: Fence. Allows you to create balconies and porches for your treefort
The slingshot now does more damage the further you pull the elastic. Can you oneshot the squids?
buildables like climbable rung and birdhouses now automatically orient to the tree
Added a Sampler tool: you can now sample a buildobject with the Y-button on your left controller for a more efficient building experience
Added some sounds for UI and interactables
Added more information to buildables description: How much treefort value they generate and how much upkeep they cost per minute.
Climbable rungs can now also be placed on other buildobjects
You can jump higher now, allowing you to jump over half-walls
Tweaked headset collisions when colliding with the tree for instance. Still experimental!
Added a buildable sampler button (left controller y-button) which allows you to quickly sample a built object for faster treefort building
The "last chance" countdown when all players are dead now requires only 1 player to be respawned to prevent a "Treefailed" event.
Some visual tweaks, we’re changing shaders and are working on changes to the level
Bart (the character you play) now has a backpack and sandals!
Known issues
making a high trampoline jump can sometimes get players land in mid-air
Player avatars in the lobby are currently chilling on the floor.
Further remarks
As always, there will be new bugs and new challenges arising from these changes. Please let us and the communitree know through our Discord or the Steam community so we can adress these. Feel free to ask and share your feedback!
We’re excited to see what you’ll do with the drone and what tactics you’ll use to defeat the new enemies.
Happy Treefending!
Source
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