Update log
Full Treasure Hunters: Raid Together update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello, Dear Adventurers,
Extracted changes
- Gameplay
- UI and audio
- Balance
As I said before, I want to support this game as much as possible. But I'll be completely honest, I'm not sure if it will last as long as I thought before. The sales are way below my expectations, and I don't know how long I can keep supporting the game with the current resources. THOUGH I started this journey as an Indiana Jones fan to bring players a great CO-OP Indiana Jones-like adventure, so I promise to do my best.
Here's a quick peek at what will be included in the V1.1
Character Customization:
I already created the current character selection as a generic one because I knew I would add this feature in the future. So I'll be adding more hairs, beards, mustaches, clothes etc. (They WON'T be purchased with real money, so there won't be any microtransactions)
Leaderboards:
I'm planning to add a total of 3 kinds of leaderboards. One for the fastest artifact returnings for each dungeon, one for the best TreasureValue/Time ratios for each dungeon, and of course, one for the most basketball shots in the lobby.
New UI:
I'm not gonna lie, I'm not 100% sure about this one, but I really want to change the options UI and some information UI. I hope to create new ones.
Progression Rework:
You may know I already implemented this one. This was actually for v1.1, but I realized that it's a critical issue. So I wanted to mention it here anyway.
New Mechanics:
I'm planning to experiment with this one. We'll see how it goes. But with this announcement, I have already added an Adrenaline System. Let me know what you think about it.
Adrenaline System:
Adrenaline gives you extra speed, reduced stamina expenditure, and you get less damage.
You get adrenaline only when you are revived (for 5 seconds), and after you fail the artifact holder until you leave the dungeon.
Source
