In this update1
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Full Treasure Hunters: Prologue update
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Repeated intro
Hello Dear Adventurers,
What changed
- Server
- Gameplay
- Balance
- UI and audio
- Fixes
- Performance
Treasure Hunters: Prologue changes
In this update, I mostly reworked everything related to clients. Most of the objects used to work server side so clients used to wait for a bit of time to get a feedback from anything. With this update most of the gears, items, mechanics etc. works client sided. So clients will get an instant feedback even if they have very high pings. Here are the changes I made in this update:
FEATURES:
Added a more clear tutorial
Ranged Enemies will miss by chance if is lightened by a flashlight (for example, you can point a flashlight at a mosquito to miss when they shoot)
Random treasures spawn system by specified rarity
Lever has two notifications for cooldown and for stuck.
Inspectable Paper better rotation (F*CKING FINALLY)
High Ping Warning for clients
Players spawn blood particles when get damaged
Less report noise call from footsteps
Fixes on enemies' hearing settings
Now the overall treasure value for a dungeon is multiplied by the DungeonGrowth OverallTreasureValue * (TileAmount/ExpectedTileAmount)
CLIENT SIDED REWORKS:
Hit Feedback Client side
InspectableItems are now client sided
Yohu's Heart is client sided (Full release)
Artifact Holder picking up is client sided
Door Opening Effects are client sided
Coffin opening is client sided
Halucination Objects are now Works client sided
Incenses Work client sided
Openable secret chambers now work client sided
Drain now Works client sided (Full release)
Glowing Button now Works client sided (Full release)
Holdable Valve now works client sided (Full release)
Pickupable objects disappears immedieately for clients before spawning in their hand. (Faster Feedback)
Blowing Dart only works for client bug is fixed (Full release)
Flashlight now works client sided
Rarity Detector turkish characters are missing
Rarity Detector now works client sided
Dropping Objects are now client sided (faster feedback right after pressing G)
Gun hitbacks are now client sided.
Switching Items now works on client side
BUG FIXES:
Main artifact doesnt count at the end bug is fixed
Removed "Change mesh" object from game
Pushing a player without kicking them bug is fixed.
Enemies interact with keys bug is fixed.
Sack can duplicate items bug.
Friends button doesnt work after a friend join bug is fixed.
Spectator ui text fixed.
Weird animation while picking up animation while crouching is fixed.
Picking up animation on client doesnt work
While crouching and sliding, not falling of edges bug is fixed
Fixed seeing head while swimming
Fixed flame traps not working sometimes
Fixed moving logs in DeathRun room (in full release)
Mirrors turning slower on low fps bug is fixed
Internet connection pop up, bux is fixed
Squeezer trap going through the wall bug
Weird gates in lava pit room is fixed
That was a busy ass week, and it will be even busier for the next couple of weeks, but I'm dedicated to bringing your dream Co-op Indy game to reality.
Please don't forget to leave a review on Steam, give feedback
AND DON'T FORGET TO WISHLIST THE FULL GAME:
[dynamiclink href="https://store.steampowered.com/app/2835460/Treasure_Hunters/"]
Source
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