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Steam News26 August 20241y ago

What we are working on

Hello, i wanted to tell a bit about our future plans and what i am currently working on.

Full notes

Full Treasure Hunter: Idle RPG update

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Repeated intro

Hello, i wanted to tell a bit about our future plans and what i am currently working on.

What changed

0 fixes7 additions3 changes0 removals
  • Gameplay
  • Maps
  • Events
addedAs you might know, the game had several bugs (with two game breaking bugs) when it first came out, i spent the first two weeks fixing all the major bugs and also added the option to make the game full screen (it is under the Settings)
addedSo my focus is on adding new features and adding some QoL elements. Each of these additions will try to solve an existing problem.
addedOne feedback that came from multiple users was that early game feels boring and a bit confusing. To solve this problem I've decided to add a "Quest" system. I believe this will increase the interaction in the early game and also serve as a mini "tutorial".
addedSeveral people who made it to Lv.40+ complained about this. So we have decided to add some new content which was planned a while ago;
changedBoss Fights. The player will be able to challenge the Map Guardians. This will require a key and during the fights some active input will be required to get the highest score.
changedCardsets: Most cards now will be part of a cardset. Completing a cardset will give you a rare reward.

Treasure Hunter: Idle RPG changes

addedAs you might know, the game had several bugs (with two game breaking bugs) when it first came out, i spent the first two weeks fixing all the major bugs and also added the option to make the game full screen (it is under the Settings)
addedSo my focus is on adding new features and adding some QoL elements. Each of these additions will try to solve an existing problem.
addedOne feedback that came from multiple users was that early game feels boring and a bit confusing. To solve this problem I've decided to add a "Quest" system. I believe this will increase the interaction in the early game and also serve as a mini "tutorial".
addedSeveral people who made it to Lv.40+ complained about this. So we have decided to add some new content which was planned a while ago;
changedBoss Fights. The player will be able to challenge the Map Guardians. This will require a key and during the fights some active input will be required to get the highest score.

As you might know, the game had several bugs (with two game breaking bugs) when it first came out, i spent the first two weeks fixing all the major bugs and also added the option to make the game full screen (it is under the Settings)

So my focus is on adding new features and adding some QoL elements. Each of these additions will try to solve an existing problem.

Problem 1: Early game not engaging enough

One feedback that came from multiple users was that early game feels boring and a bit confusing. To solve this problem I've decided to add a "Quest" system. I believe this will increase the interaction in the early game and also serve as a mini "tutorial".

Problem 2: Not enough content

Several people who made it to Lv.40+ complained about this. So we have decided to add some new content which was planned a while ago;

  • Boss Fights. The player will be able to challenge the Map Guardians. This will require a key and during the fights some active input will be required to get the highest score.

  • Cardsets: Most cards now will be part of a cardset. Completing a cardset will give you a rare reward.

  • New ClassRogue is coming, along with new item modifiers (mainly DoT and poison related)
  • New crafting options.

Problem 3: Not enough upgrade / achievements

Several people complained about this and I was already planning to increase them. So new upgrades and around 20 new achievements will be added. Certain achievements will also provide an in game reward.

These is of course more to talk about. But for now I wanted to share this with anyone following the game.

Our next update will be in September, can not give an exact date, but I don't want to rush things. I will release an announcement a few days before the patch.

Source

Steam News / 26 August 2024

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