Full notes
Full Treasure Hunter: Idle RPG update
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What changed
- Maps
- Balance
- Gameplay
Treasure Hunter: Idle RPG changes
New map
Added a new map: Atlantis (Lv.41-60)
Added three new unique items Added a new item modifier for weapons (Basic attack damage +(value)%) Added a new item modifier for wands and armor (Healing Efficiency +(value)%)
General
Max level is now 60 You can now drag and drop items in your inventory
Increased weapon modifier pool. Weapons can now have attribute modifiers in addition to the newly introduced modifiers.
Agility now additionally provides 0.01 attack speed per point. Intelligence no longer provides critical hit rate. It now provides 0.1 healing efficiency per point instead. Strength now provides 2.8 attack bonus instead of 4.
These values will be adjusted if necessary.
Attack Speed
When your attack speed is 3 or higher, you now gain 0.1 cooldown reduction When your attack speed is 4 or higher, you now gain 0.2 cooldown reduction These values do not stack
New Modifiers
Added a new attribute type: Vitality Added a new attribute type: Luck
Vitality provides 0.1 HP regen per second and 0.2 max HP per point. Luck provides 0.2 critical hit rate per point.
Vitality is available for item level 11 or above gear Luck is available for item level 21 or above gear
Added a new hit type: Lucky Hit
When your critical hit rate is over 100, the overcapped points are calculated for a chance to "Lucky Hit". Lucky Hit damage is equal to 1.4 times your critical damage.
For example; if you have 120% critical hit rate and deal 2000 critical damage to an enemy, there is a 20% chance to deal an additional 0.4 * 2000 = 800 damage as Lucky Hit.
Balance Changes
Decreased stat value for flat HP modifier at Lv.21 and above item levels Increased the unlock level for drop charms to Lv. 31, their prices have been adjusted Increaseed unlock level for Exp Charm III to Lv. 15
Source
Changelog.gg summarizes and formats this update. How we read updates.
