Full notes
Full Treasure Clicker update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
Treasure Clicker changes
Treasure Clicker - Patch Notes
WHAT'S NEW - Crafting skill tree: stronger gathering talent upgrades: energy, yields, field bonuses, and related perks feel more impactful
Gathering: mining, woodcutting, and foraging polish clearer energy bar, smoother herb garden dragging, and more reliable inventory when moving items between bag pages
- Craftingimproved brewing flow, and continued work on the crafting bench tied to gathering resources
Alchemy & inventory: clearer unlock order so features open in the intended sequence; quick nav only shows what you've unlocked
- Elixir shopnew gathering-focused elixirs, a totals panel at the top, and balance tweaks to late-game hero passive gold
- Art & UIupdated wood/log/plank icons, and assorted layout fixes
COMING SOON
Improved hero system
Better speed challenges
Improved Abyss bosses
Extensions to crafting and gathering
JOIN THE COMMUNITY
We now have a Discord for bug reports, suggestions, help, and future teasers:
Thanks for playing, see you next time. -Marrimarr
Source
Changelog.gg summarizes and formats this update. How we read updates.
