In this update2
Full notes
Full Treasure Clicker update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
- Store
- Events
Treasure Clicker changes
Major changes
Alchemy potions - Brew potions from herbs in the cauldron: recipes, bag slots, recipe book, and clear UI for brewing and equipping buffs. Potions can boost tap gold, overall passive gold, and passive gold for specific hero classes. Failed brews can still give you a short harmful “mishap” instead of a normal potion.
Stronger potion effects - All potion recipes were rebalanced with much larger bonuses and longer durations on the high end, so potions feel like a real power spike. In-game descriptions were updated everywhere so the text matches the new numbers.
Guild alchemy hub - Herb garden merge minigame, potion crafting, elixir shop, and recipe discovery live under Guild - Alchemy, with layout tuned so the herb grid and side controls fit together.
Persistence - Herb garden and alchemy-related progress stay with your save across prestiges where designed; potion buffs use real time so they behave sensibly when you close and reopen the game.
Minor changes
Challenge timer clarity - Challenge time-left presentation and related status text are clearer at a glance.
Prestige progress messaging - Prestige bar lines are cleaner and easier to read in real-time progression.
Buff/status readability - Active potion breakdown and remaining duration display were polished for quicker parsing.
Source
Changelog.gg summarizes and formats this update. How we read updates.
