In this update5
Full notes
Full Traverse The Void update
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What changed
- Gameplay
- Balance
- Maps
- Events
- UI and audio
Traverse The Void changes
New demo available! Significant changes and updates to go through.
Major Changes
Checkpoint system - you can now set checkpoints during levels to save temporary progress
Key and lock system - you can now add keys in levels for players to collect in order to unlock doors and dynamic paths
Inventory System - each hand has an inventory slot. health, keys, etc. can be placed in slot
Treasure System - can add treasure to levels to be collected.
Locomotion Updates
Camera based walking - now is the default, with option to switch to controller direction
Coyote Jump - preparing for jump you know enter a slide state which keeps momentum if jumping fast enough. This allows for increasingly longer jumps when chained together, and the ability to maintain momentum upon landing from a jump.
Level Editor Updates
Snapping - turn on grid snapping to more easily align agents to each other and terrain
Locked Doors- requires key to unlock
Dynamic Paths - set a path in the editor that will generate terrain during the level when the player places a key on the pedestal
Treasure Chests - add treasure chests to levels for optional challenge
Spiker - new obstacle
Crusher - new obstacle
General Updates
4 new levels
Tracks time of completion for levels
Tracks treasure collected per level
New graphics and textures for agents
FX updates and audio updates
Bug fixes
Starting next week I will be implementing a new method of distributing updates so folks interested have access to more current builds. Stay turned for more info!
As always, for more info join our Discord community: https://discord.gg/NHjARMVtKG
Thanks for reading,
-r
Source
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