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Steam News17 February 20215y ago

Demo v3 is now out!

New demo available! Significant changes and updates to go through. Major Changes Checkpoint system - you can now set checkpoints during levels to save temporary progress Key and lock system - you can now add keys in lev

In this update5

Full notes

Full Traverse The Void update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes10 additions3 changes0 removals
  • Gameplay
  • Balance
  • Maps
  • Events
  • UI and audio
addedMajor ChangesCheckpoint system - you can now set checkpoints during levels to save temporary progress
addedMajor ChangesKey and lock system - you can now add keys in levels for players to collect in order to unlock doors and dynamic paths
addedMajor ChangesInventory System - each hand has an inventory slot. health, keys, etc. can be placed in slot
addedMajor ChangesTreasure System - can add treasure to levels to be collected.
changedLevel Editor UpdatesSnapping - turn on grid snapping to more easily align agents to each other and terrain
changedLevel Editor UpdatesDynamic Paths - set a path in the editor that will generate terrain during the level when the player places a key on the pedestal

Traverse The Void changes

addedCheckpoint system - you can now set checkpoints during levels to save temporary progress
addedKey and lock system - you can now add keys in levels for players to collect in order to unlock doors and dynamic paths
addedInventory System - each hand has an inventory slot. health, keys, etc. can be placed in slot
addedTreasure System - can add treasure to levels to be collected.
changedSnapping - turn on grid snapping to more easily align agents to each other and terrain

New demo available! Significant changes and updates to go through.

Major Changes

  • Checkpoint system - you can now set checkpoints during levels to save temporary progress

  • Key and lock system - you can now add keys in levels for players to collect in order to unlock doors and dynamic paths

  • Inventory System - each hand has an inventory slot. health, keys, etc. can be placed in slot

  • Treasure System - can add treasure to levels to be collected.

Locomotion Updates

  • Camera based walking - now is the default, with option to switch to controller direction

  • Coyote Jump - preparing for jump you know enter a slide state which keeps momentum if jumping fast enough. This allows for increasingly longer jumps when chained together, and the ability to maintain momentum upon landing from a jump.

Level Editor Updates

  • Snapping - turn on grid snapping to more easily align agents to each other and terrain

  • Locked Doors- requires key to unlock

  • Dynamic Paths - set a path in the editor that will generate terrain during the level when the player places a key on the pedestal

  • Treasure Chests - add treasure chests to levels for optional challenge

  • Spiker - new obstacle

  • Crusher - new obstacle

General Updates

  • 4 new levels

  • Tracks time of completion for levels

  • Tracks treasure collected per level

  • New graphics and textures for agents

  • FX updates and audio updates

  • Bug fixes

Starting next week I will be implementing a new method of distributing updates so folks interested have access to more current builds. Stay turned for more info!

As always, for more info join our Discord community: https://discord.gg/NHjARMVtKG

Thanks for reading,

-r

Source

Steam News / 17 February 2021

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