In this update2
Full notes
Full Traverse The Void update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- UI and audio
- Gameplay
- Fixes
Traverse The Void changes
Second demo of the game is now live. Below is a list of additions and fixes. As always, I am very appreciative of feedback.
Demo 2
v0.1.3
Additions
Voxel Types: Terrain can now be painted different textures. Each texture or "type" has different properties of: durability, climbable, dps.
Parenting: Dragging an agent on top of another parents them together. This is how you can make a moving path. The UI for parenting needs some work, which will be in the next update.
Paths: You can now draw paths (for now only strait lines). An agent attached to the path will move along it.
Player movement updates: players movement is faster, with some improvements to grab detection.
Info Spheres in levels: Yo can now add text in levels using info spheres.
Added 4 new levels
Save migrations. As I will undoubtedly break old saves quite a lot early on, the game detects an older save and will migrate the file to the new version.
Fixes
Fixed issue where player would launch into the sky...:P
Fixed choppiness of walking
Added strafing
More info spheres in Hub
Added info spheres to level editor
Reset gravity on level exit
general bug fixes and things I forgot I fixed
Source
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