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Steam News1 December 20205y ago

Traverse The Void Demo 2 is now available!

Second demo of the game is now live. Below is a list of additions and fixes. As always, I am very appreciative of feedback. Demo 2 v0.1.3 Additions Voxel Types: Terrain can now be painted different textures.

In this update2

Full notes

Full Traverse The Void update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes7 additions2 changes0 removals
  • Maps
  • UI and audio
  • Gameplay
  • Fixes
addedAdditionsVoxel Types: Terrain can now be painted different textures. Each texture or "type" has different properties of: durability, climbable, dps.
changedAdditionsParenting: Dragging an agent on top of another parents them together. This is how you can make a moving path. The UI for parenting needs some work, which will be in the next update.
addedAdditionsPaths: You can now draw paths (for now only strait lines). An agent attached to the path will move along it.
changedAdditionsPlayer movement updates: players movement is faster, with some improvements to grab detection.
addedAdditionsInfo Spheres in levels: Yo can now add text in levels using info spheres.
addedAdditionsAdded 4 new levels

Traverse The Void changes

addedVoxel Types: Terrain can now be painted different textures. Each texture or "type" has different properties of: durability, climbable, dps.
changedParenting: Dragging an agent on top of another parents them together. This is how you can make a moving path. The UI for parenting needs some work, which will be in the next update.
addedPaths: You can now draw paths (for now only strait lines). An agent attached to the path will move along it.
changedPlayer movement updates: players movement is faster, with some improvements to grab detection.
addedInfo Spheres in levels: Yo can now add text in levels using info spheres.

Second demo of the game is now live. Below is a list of additions and fixes. As always, I am very appreciative of feedback.

Demo 2

v0.1.3

Additions

  • Voxel Types: Terrain can now be painted different textures. Each texture or "type" has different properties of: durability, climbable, dps.

  • Parenting: Dragging an agent on top of another parents them together. This is how you can make a moving path. The UI for parenting needs some work, which will be in the next update.

  • Paths: You can now draw paths (for now only strait lines). An agent attached to the path will move along it.

  • Player movement updates: players movement is faster, with some improvements to grab detection.

  • Info Spheres in levels: Yo can now add text in levels using info spheres.

  • Added 4 new levels

  • Save migrations. As I will undoubtedly break old saves quite a lot early on, the game detects an older save and will migrate the file to the new version.

Fixes

  • Fixed issue where player would launch into the sky...:P

  • Fixed choppiness of walking

  • Added strafing

  • More info spheres in Hub

  • Added info spheres to level editor

  • Reset gravity on level exit

  • general bug fixes and things I forgot I fixed

Source

Steam News / 1 December 2020

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