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Steam News28 March 20264mo ago

v0.7.1 Patch Notes

Reduced enemy hp scaling in later levels Increased number of elite enemies in later levels Adjusted the way a few abilities interacted with ladders (ladders should be more like walls now where appropriate) Added an elit

Full notes

Full Trash of the Titans update

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What changed

0 fixes3 additions6 changes0 removals
  • Balance
  • Gameplay
changedReduced enemy hp scaling in later levels
changedIncreased number of elite enemies in later levels
changedAdjusted the way a few abilities interacted with ladders (ladders should be more like walls now where appropriate)
addedAdded an elite version of the Cultist Rat which banishes allies
changedUpdated Artillery to fire halfway through the round, rather than at the beginning of their next turn (i.e., not all of your team will be able to move out of the way)
changedUpdated Artillery to be interruptible by attacks (i.e., if you damage them with an attack, they won't shoot)

Trash of the Titans changes

changedReduced enemy hp scaling in later levels
changedIncreased number of elite enemies in later levels
changedAdjusted the way a few abilities interacted with ladders (ladders should be more like walls now where appropriate)
addedAdded an elite version of the Cultist Rat which banishes allies
changedUpdated Artillery to fire halfway through the round, rather than at the beginning of their next turn (i.e., not all of your team will be able to move out of the way)
  • Reduced enemy hp scaling in later levels

  • Increased number of elite enemies in later levels

  • Adjusted the way a few abilities interacted with ladders (ladders should be more like walls now where appropriate)

  • Added an elite version of the Cultist Rat which banishes allies

  • Updated Artillery to fire halfway through the round, rather than at the beginning of their next turn (i.e., not all of your team will be able to move out of the way)

  • Updated Artillery to be interruptible by attacks (i.e., if you damage them with an attack, they won't shoot)

  • Modified the layout final boss fight of Act I to include an upper gallery

  • Modified and designed a few new levels for Act II, to take advantage of the new raised platforms. Hoping to liven up the act's levels with a bit more verticality

  • Added a new ability for Bard: Transpose

  • Miscellaneous minor bug fixes and quality of life improvements

Source

Steam News / 28 March 2026

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