Update log
Full Trash of the Titans update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
Reduced enemy hp scaling in later levels
Increased number of elite enemies in later levels
Adjusted the way a few abilities interacted with ladders (ladders should be more like walls now where appropriate)
Added an elite version of the Cultist Rat which banishes allies
Updated Artillery to fire halfway through the round, rather than at the beginning of their next turn (i.e., not all of your team will be able to move out of the way)
Updated Artillery to be interruptible by attacks (i.e., if you damage them with an attack, they won't shoot)
Modified the layout final boss fight of Act I to include an upper gallery
Modified and designed a few new levels for Act II, to take advantage of the new raised platforms. Hoping to liven up the act's levels with a bit more verticality
Added a new ability for Bard: Transpose
Miscellaneous minor bug fixes and quality of life improvements
Source
