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Steam News1 August 202618d ago

v0.7.5 Pretty Lighting System! And new level

Hello all! It's been a little bit since I last updated, but I'm still here! I don't have a ton to show off for this update.

Full notes

Full Trash of the Titans update

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Repeated intro

Hello all!

What changed

0 fixes2 additions1 change0 removals
  • Gameplay
  • Performance
changedIt's been a little bit since I last updated, but I'm still here!
addedI don't have a ton to show off for this update. I've been hard at work on the game, but a lot of that work has gone into internal stuff: updating the game's engine, adding opt-in error reporting, and restructuring some of the game's internals to improve stability. I'm hoping with this update y'all will be running into fewer bugs, or at least I'll have a lot more visibility into the bugs you're seeing and can get fixes in quicker.
addedThere's a new objective-based level in Act III. This is the last level before the boss, and I'm already partway through building the boss encounter, so you can forward to that soon!

Trash of the Titans changes

changedIt's been a little bit since I last updated, but I'm still here!
addedI don't have a ton to show off for this update. I've been hard at work on the game, but a lot of that work has gone into internal stuff: updating the game's engine, adding opt-in error reporting, and restructuring some of the game's internals to improve stability. I'm hoping with this update y'all will be running into fewer bugs, or at least I'll have a lot more visibility into the bugs you're seeing and can get fixes in quicker.
addedThere's a new objective-based level in Act III. This is the last level before the boss, and I'm already partway through building the boss encounter, so you can forward to that soon!

It's been a little bit since I last updated, but I'm still here!

I don't have a ton to show off for this update. I've been hard at work on the game, but a lot of that work has gone into internal stuff: updating the game's engine, adding opt-in error reporting, and restructuring some of the game's internals to improve stability. I'm hoping with this update y'all will be running into fewer bugs, or at least I'll have a lot more visibility into the bugs you're seeing and can get fixes in quicker.

But I do have a couple of user-facing updates I'd like to mention:

  1. There's a new objective-based level in Act III. This is the last level before the boss, and I'm already partway through building the boss encounter, so you can forward to that soon!

  2. I went a little hog wild building a 3D lighting system for the game. It's a bit wacky from a technical perspective, but I am really liking how it's turned out, so I hope y'all will too! Here's a little preview:

Source

Steam News / 1 August 2026

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